last update 3/17/2018 1:25 pm est by namenai
Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
/////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////
/////////////// KEY ////////////////////
/*
---H means head,usually a script that is automatically ran via EH or CBA XEH.
---X means tied to a ---H, no need to really apply it.
---F free script,meaning you can either use in 3den or zeus if you need it.
*/
/////////////// END KEY ////////////////////
//To run namenaiInit do/add the following to the main init.sqf
//Or if you want to not have all the bells and whistles just put // infront of the below line if its in init.sqf, or remove it
[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
//Vehicle scripts
//vehicleVariants
//airBased
//laat weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
//arc-170 weapon,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
//arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
//y-wing weapons,no need to worry as it will auto apply ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
//supporting vehicle scripts,under vehicleBased/actionMenu based
//arc-170 wing tip smoke,tied to arc weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
//laat wing tip smoke ,tied to laat weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
//Y-wing thruster tip smoke ,tied to y-wing weapon ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
//seaBased
//speedBoats
//Blufor
//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
//Opfor
//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
//landBased
//AT-TE
//AT-TE Base,applies armor and repair additions ---H
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
//AT-TE Trident Class, tied to file below ---X
[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
//AT-TE Type Selector, runs the Trident Class file above ---H
[] execVM "C:\Users\Nafis\Documents\GitHub\501st-Missions\Scripts\scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE"
//Vehicle Action Menu Based
//kappa-cruisie boost ---F
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
//3den use,note dont use both,working on fixing so that both can be used
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
//zeus use,note dont use both,working on fixing so that both can be used
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
//Played Based
//Aviation Based
//pilot kill detector ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
//warden resupply ammo ---F
[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
//AI Based
//FactionBased
//OPFOR Based
//CIS
//b2 reconfig,forces b2's to walk--H
[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
//BLUFOR Based
//INDEPENDENT Based
//CIVILLIAN Based