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- //last update 3/15/2018 3:23 pm est by namenai
- //laat weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
- //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
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- //y-wing weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
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- //b2 reconfig,forces b2's to walk
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
- //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
- //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
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- //AT-TE Base scripts,the armor and repair
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
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- //AT-TE Type Selector that spawns in the at-te class type
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
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