readme.txt 5.1 KB

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  1. last update 3/17/2018 1:25 pm est by namenai
  2. Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
  3. /////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////
  4. /////////////// KEY ////////////////////
  5. /*
  6. ---H means head,usually a script that is automatically ran via EH or CBA XEH.
  7. ---X means tied to a ---H, no need to really apply it.
  8. ---F free script,meaning you can either use in 3den or zeus if you need it.
  9. */
  10. /////////////// END KEY ////////////////////
  11. //To run namenaiInit do/add the following to the main init.sqf
  12. //Or if you want to not have all the bells and whistles just put // infront of the below line if its in init.sqf, or remove it
  13. [] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
  14. //Vehicle scripts
  15. //vehicleVariants
  16. //airBased
  17. //laat weapon,no need to worry as it will auto apply ---H
  18. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  19. //arc-170 weapon,no need to worry as it will auto apply ---H
  20. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  21. //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
  22. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
  23. //y-wing weapons,no need to worry as it will auto apply ---H
  24. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  25. //supporting vehicle scripts,under vehicleBased/actionMenu based
  26. //arc-170 wing tip smoke,tied to arc weapon ---X
  27. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
  28. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
  29. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
  30. //laat wing tip smoke ,tied to laat weapon ---X
  31. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
  32. //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
  33. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
  34. //seaBased
  35. //speedBoats
  36. //Blufor
  37. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
  38. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
  39. //Opfor
  40. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
  41. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
  42. //landBased
  43. //AT-TE
  44. //AT-TE Base,applies armor and repair additions ---H
  45. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
  46. //AT-TE Trident Class, tied to file below ---X
  47. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
  48. //AT-TE Type Selector, runs the Trident Class file above ---H
  49. [] execVM "C:\Users\Nafis\Documents\GitHub\501st-Missions\Scripts\scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE"
  50. //Vehicle Action Menu Based
  51. //kappa-cruisie boost ---F
  52. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  53. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  54. //3den use,note dont use both,working on fixing so that both can be used
  55. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  56. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  57. //zeus use,note dont use both,working on fixing so that both can be used
  58. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  59. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  60. //Played Based
  61. //Aviation Based
  62. //pilot kill detector ---F
  63. [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
  64. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
  65. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
  66. //warden resupply ammo ---F
  67. [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
  68. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
  69. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
  70. //AI Based
  71. //FactionBased
  72. //OPFOR Based
  73. //CIS
  74. //b2 reconfig,forces b2's to walk--H
  75. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  76. //BLUFOR Based
  77. //INDEPENDENT Based
  78. //CIVILLIAN Based