XEH_preInit.sqf 3.5 KB

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  1. #include "config_macros.hpp"
  2. //add eweb shield
  3. macro_prep_xeh(init\e_web_shield.sqf,eweb_shield)
  4. //stretcher
  5. macro_prep_xeh(stretcher\deploy_stretcher.sqf,deploy_stretcher)
  6. macro_prep_xeh(stretcher\put_stretcher_in_backpack.sqf,put_stretcher_in_backpack)
  7. macro_prep_xeh(stretcher\drop_stretcher.sqf,drop_stretcher)
  8. macro_prep_xeh(stretcher\carry_stretcher.sqf,carry_stretcher)
  9. //Zatamas aircraft turrets
  10. macro_prep_xeh(attach_turrets\apply_turrets.sqf,apply_aircraft_turrets)
  11. macro_prep_xeh(attach_turrets\remove_attached_objects.sqf,remove_attached_objects)
  12. //Zatamas aircraft drones
  13. macro_prep_xeh(attach_drones\apply_drones.sqf,apply_aircraft_drone)
  14. //set mass
  15. macro_prep_xeh(mass_changer\set_mass.sqf,set_mass)
  16. //HSD move
  17. macro_prep_xeh(movable_scripts\og10drive.sqf,og10_move)
  18. //droidekka move
  19. macro_prep_xeh(movable_scripts\droideka_driver.sqf,droidekka_move)
  20. //dwarf move
  21. macro_prep_xeh(movable_scripts\dwarf_spider_droid_driver.sqf,dwarf_move)
  22. //hailfire init
  23. macro_prep_xeh(init\hailfire_aa.sqf,hailfire_init)
  24. //hemtt rocket arty
  25. macro_prep_xeh(init\hemtt_rocket_arty.sqf,hemtt_rocket_arty)
  26. //add healing option
  27. macro_prep_xeh(add_healing_action.sqf,add_heal_action)
  28. //add dog
  29. macro_prep_xeh(add_doggo.sqf,add_doggo)
  30. //ATTE UAV init
  31. macro_prep_xeh(atte\atte.sqf,atte_uav_init)
  32. macro_prep_xeh(atte\create_itt.sqf,create_itt)
  33. macro_prep_xeh(atte\create_turrets.sqf,create_atte_turrets)
  34. //adds the killed and MPkilled EH to remove attached objects on death.
  35. macro_prep_xeh(remove_attached_on_death\add_remove_attached_EH.sqf,add_remove_attached_EH)
  36. macro_prep_xeh(remove_attached_on_death\remove_attached.sqf,remove_attached)
  37. //warden tow
  38. macro_prep_xeh(init\tow.sqf,warden_tow)
  39. //init
  40. macro_prep_xeh(init\random_sw_civ.sqf,random_starwars_civ)
  41. macro_prep_xeh(init\force_b2_walk.sqf,force_b2_walk)
  42. macro_prep_xeh(init\specops.sqf,b1_specop_apply_skill)
  43. macro_prep_xeh(init\ig88.sqf,ig88_apply_skill)
  44. macro_prep_xeh(init\b2_armor.sqf,b2_apply_armor)
  45. macro_prep_xeh(init\magna.sqf,magna_apply_skill)
  46. macro_prep_xeh(init\jam_sandwich.sqf,apply_jammer)
  47. macro_prep_xeh(init\aat.sqf,aatInit)
  48. //nightvision
  49. macro_prep_xeh(nightvision.sqf,nightvision)
  50. //HUD color
  51. macro_prep_xeh(hud_color_change.sqf,change_hud_color)
  52. //showe dmg
  53. macro_prep_xeh(show_damage_report.sqf,add_show_dmg_report)
  54. //Yeet them out
  55. call compile preprocessFileLineNumbers 'macro_mod_script_path\add_radio_freq_shower.sqf';
  56. //Mirrors medical menu thingy
  57. ["RD501_MedNotif_Message",
  58. "EDITBOX",
  59. [
  60. "Message",
  61. "Message to show to other players, keep it clean. %1 is used as a placeholder for your name."
  62. ],
  63. "RD501 Medical Notification",
  64. call {profileNamespace getVariable ["RD501_MedNotif_Message", "%1 is asking that you kindly hold still."]}
  65. ] call cba_settings_fnc_init;
  66. diag_log format["RD501_MedNotif[DEBUG]: %1", "Settings Added"];
  67. macro_prep_xeh(medical_notification\add_med_notification.sqf,add_med_notification)
  68. //R-2 Recon Drone
  69. macro_prep_xeh(infantry_uav\fnc_getRefuelMagazine.sqf,getRefuelMagazine)
  70. macro_prep_xeh(infantry_uav\fnc_refuelUAVDrone.sqf,refuelUAVDrone)
  71. macro_prep_xeh(infantry_uav\fnc_canRefuel.sqf,canRefuel)
  72. macro_prep_xeh(heavy_weapon\fnc_heavyWeaponHandlePlayerWeaponChanged.sqf,heavyWeaponHandlePlayerWeaponChanged)
  73. macro_prep_xeh(reload_on_select\fnc_reloadWeaponOnFirstSelected.sqf,reloadWeaponOnFirstSelected)
  74. macro_prep_xeh(reload_on_select\fnc_swapToEmptyWeapon.sqf,swapToEmptyWeapon)
  75. macro_prep_xeh(reload_on_select\fnc_onWeaponFiredSwapToEmpty.sqf,onWeaponFiredSwapToEmpty)