#include "config_macros.hpp" //add eweb shield macro_prep_xeh(init\e_web_shield.sqf,eweb_shield) //stretcher macro_prep_xeh(stretcher\deploy_stretcher.sqf,deploy_stretcher) macro_prep_xeh(stretcher\put_stretcher_in_backpack.sqf,put_stretcher_in_backpack) macro_prep_xeh(stretcher\drop_stretcher.sqf,drop_stretcher) macro_prep_xeh(stretcher\carry_stretcher.sqf,carry_stretcher) //Zatamas aircraft turrets macro_prep_xeh(attach_turrets\apply_turrets.sqf,apply_aircraft_turrets) macro_prep_xeh(attach_turrets\remove_attached_objects.sqf,remove_attached_objects) //Zatamas aircraft drones macro_prep_xeh(attach_drones\apply_drones.sqf,apply_aircraft_drone) //set mass macro_prep_xeh(mass_changer\set_mass.sqf,set_mass) //HSD move macro_prep_xeh(movable_scripts\og10drive.sqf,og10_move) //droidekka move macro_prep_xeh(movable_scripts\droideka_driver.sqf,droidekka_move) //dwarf move macro_prep_xeh(movable_scripts\dwarf_spider_droid_driver.sqf,dwarf_move) //hailfire init macro_prep_xeh(init\hailfire_aa.sqf,hailfire_init) //hemtt rocket arty macro_prep_xeh(init\hemtt_rocket_arty.sqf,hemtt_rocket_arty) //add healing option macro_prep_xeh(add_healing_action.sqf,add_heal_action) //add dog macro_prep_xeh(add_doggo.sqf,add_doggo) //ATTE UAV init macro_prep_xeh(atte\atte.sqf,atte_uav_init) macro_prep_xeh(atte\create_itt.sqf,create_itt) macro_prep_xeh(atte\create_turrets.sqf,create_atte_turrets) //adds the killed and MPkilled EH to remove attached objects on death. macro_prep_xeh(remove_attached_on_death\add_remove_attached_EH.sqf,add_remove_attached_EH) macro_prep_xeh(remove_attached_on_death\remove_attached.sqf,remove_attached) //warden tow macro_prep_xeh(init\tow.sqf,warden_tow) //init macro_prep_xeh(init\random_sw_civ.sqf,random_starwars_civ) macro_prep_xeh(init\force_b2_walk.sqf,force_b2_walk) macro_prep_xeh(init\specops.sqf,b1_specop_apply_skill) macro_prep_xeh(init\ig88.sqf,ig88_apply_skill) macro_prep_xeh(init\b2_armor.sqf,b2_apply_armor) macro_prep_xeh(init\magna.sqf,magna_apply_skill) macro_prep_xeh(init\jam_sandwich.sqf,apply_jammer) macro_prep_xeh(init\aat.sqf,aatInit) //nightvision macro_prep_xeh(nightvision.sqf,nightvision) //HUD color macro_prep_xeh(hud_color_change.sqf,change_hud_color) //showe dmg macro_prep_xeh(show_damage_report.sqf,add_show_dmg_report) //Yeet them out call compile preprocessFileLineNumbers 'macro_mod_script_path\add_radio_freq_shower.sqf'; //Mirrors medical menu thingy ["RD501_MedNotif_Message", "EDITBOX", [ "Message", "Message to show to other players, keep it clean. %1 is used as a placeholder for your name." ], "RD501 Medical Notification", call {profileNamespace getVariable ["RD501_MedNotif_Message", "%1 is asking that you kindly hold still."]} ] call cba_settings_fnc_init; diag_log format["RD501_MedNotif[DEBUG]: %1", "Settings Added"]; macro_prep_xeh(medical_notification\add_med_notification.sqf,add_med_notification) //R-2 Recon Drone macro_prep_xeh(infantry_uav\fnc_getRefuelMagazine.sqf,getRefuelMagazine) macro_prep_xeh(infantry_uav\fnc_refuelUAVDrone.sqf,refuelUAVDrone) macro_prep_xeh(infantry_uav\fnc_canRefuel.sqf,canRefuel) macro_prep_xeh(heavy_weapon\fnc_heavyWeaponHandlePlayerWeaponChanged.sqf,heavyWeaponHandlePlayerWeaponChanged) macro_prep_xeh(reload_on_select\fnc_reloadWeaponOnFirstSelected.sqf,reloadWeaponOnFirstSelected) macro_prep_xeh(reload_on_select\fnc_swapToEmptyWeapon.sqf,swapToEmptyWeapon) macro_prep_xeh(reload_on_select\fnc_onWeaponFiredSwapToEmpty.sqf,onWeaponFiredSwapToEmpty)