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- #include "config_macros.hpp"
- //add eweb shield
- macro_prep_xeh(init\e_web_shield.sqf,eweb_shield)
- //stretcher
- macro_prep_xeh(stretcher\deploy_stretcher.sqf,deploy_stretcher)
- macro_prep_xeh(stretcher\put_stretcher_in_backpack.sqf,put_stretcher_in_backpack)
- macro_prep_xeh(stretcher\drop_stretcher.sqf,drop_stretcher)
- macro_prep_xeh(stretcher\carry_stretcher.sqf,carry_stretcher)
- //Zatamas aircraft turrets
- macro_prep_xeh(attach_turrets\apply_turrets.sqf,apply_aircraft_turrets)
- macro_prep_xeh(attach_turrets\remove_attached_objects.sqf,remove_attached_objects)
- //Zatamas aircraft drones
- macro_prep_xeh(attach_drones\apply_drones.sqf,apply_aircraft_drone)
- //set mass
- macro_prep_xeh(mass_changer\set_mass.sqf,set_mass)
- //HSD move
- macro_prep_xeh(movable_scripts\og10drive.sqf,og10_move)
- //droidekka move
- macro_prep_xeh(movable_scripts\droideka_driver.sqf,droidekka_move)
- //dwarf move
- macro_prep_xeh(movable_scripts\dwarf_spider_droid_driver.sqf,dwarf_move)
- //hailfire init
- macro_prep_xeh(init\hailfire_aa.sqf,hailfire_init)
- //hemtt rocket arty
- macro_prep_xeh(init\hemtt_rocket_arty.sqf,hemtt_rocket_arty)
- //add healing option
- macro_prep_xeh(add_healing_action.sqf,add_heal_action)
- //add dog
- macro_prep_xeh(add_doggo.sqf,add_doggo)
- //ATTE UAV init
- macro_prep_xeh(atte\atte.sqf,atte_uav_init)
- macro_prep_xeh(atte\create_itt.sqf,create_itt)
- macro_prep_xeh(atte\create_turrets.sqf,create_atte_turrets)
- //adds the killed and MPkilled EH to remove attached objects on death.
- macro_prep_xeh(remove_attached_on_death\add_remove_attached_EH.sqf,add_remove_attached_EH)
- macro_prep_xeh(remove_attached_on_death\remove_attached.sqf,remove_attached)
- //warden tow
- macro_prep_xeh(init\tow.sqf,warden_tow)
- //init
- macro_prep_xeh(init\random_sw_civ.sqf,random_starwars_civ)
- macro_prep_xeh(init\force_b2_walk.sqf,force_b2_walk)
- macro_prep_xeh(init\specops.sqf,b1_specop_apply_skill)
- macro_prep_xeh(init\ig88.sqf,ig88_apply_skill)
- macro_prep_xeh(init\b2_armor.sqf,b2_apply_armor)
- macro_prep_xeh(init\magna.sqf,magna_apply_skill)
- macro_prep_xeh(init\jam_sandwich.sqf,apply_jammer)
- macro_prep_xeh(init\aat.sqf,aatInit)
- //nightvision
- macro_prep_xeh(nightvision.sqf,nightvision)
- //HUD color
- macro_prep_xeh(hud_color_change.sqf,change_hud_color)
- //showe dmg
- macro_prep_xeh(show_damage_report.sqf,add_show_dmg_report)
- //Yeet them out
- call compile preprocessFileLineNumbers 'macro_mod_script_path\add_radio_freq_shower.sqf';
- //Mirrors medical menu thingy
- ["RD501_MedNotif_Message",
- "EDITBOX",
- [
- "Message",
- "Message to show to other players, keep it clean. %1 is used as a placeholder for your name."
- ],
- "RD501 Medical Notification",
- call {profileNamespace getVariable ["RD501_MedNotif_Message", "%1 is asking that you kindly hold still."]}
- ] call cba_settings_fnc_init;
- diag_log format["RD501_MedNotif[DEBUG]: %1", "Settings Added"];
- macro_prep_xeh(medical_notification\add_med_notification.sqf,add_med_notification)
- //R-2 Recon Drone
- macro_prep_xeh(infantry_uav\fnc_getRefuelMagazine.sqf,getRefuelMagazine)
- macro_prep_xeh(infantry_uav\fnc_refuelUAVDrone.sqf,refuelUAVDrone)
- macro_prep_xeh(infantry_uav\fnc_canRefuel.sqf,canRefuel)
- macro_prep_xeh(heavy_weapon\fnc_heavyWeaponHandlePlayerWeaponChanged.sqf,heavyWeaponHandlePlayerWeaponChanged)
- macro_prep_xeh(reload_on_select\fnc_reloadWeaponOnFirstSelected.sqf,reloadWeaponOnFirstSelected)
- macro_prep_xeh(reload_on_select\fnc_swapToEmptyWeapon.sqf,swapToEmptyWeapon)
- macro_prep_xeh(reload_on_select\fnc_onWeaponFiredSwapToEmpty.sqf,onWeaponFiredSwapToEmpty)
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