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- /*
- // File created for the 501st
- // This init file should be used for all 501st Missions
- // Creation Date: 1-15-2018
- // Change By: CC Cruisie
- // Change Log:
- // 1-16-2018 - Correct Script Path for CR
- // 1-31-2018 - Added SCFramework support - CC Klein
- // 2-27-2018 - Fixed name of Cadet Loadout - CS Peterson
- // 7-05-2018 -
- //
- // ADD THIS INTO THE MISSION FOLDER, NEXT TO MISSION.SQM
- //
- */
- /////////////////////////////////////
- // Fix Loading Screen Issues - BDC //
- _EndSplashScreen = {
- for "_x" from 1 to 4 do {
- endLoadingScreen;
- sleep 3;
- };
- };
- [] spawn _EndSplashScreen;
- /////////////////////////////////////
- //////////LAAT C Monitor/////////////
- [] execVM "scripts\LAATCMonitor.sqf";
- /////////////////////////////////////
- //////////SCFramework////////////////
- //[] execVM "SCFramework\Init_SCFramework.SQF";
- /////////////////////////////////////
- //////////kleinToHCs////////////////
- [] execVM "Klein's_AI_Loadbalancer\kleinToHCs.sqf";
- //////////Custom Scripts Init //////////
- [] execVM "scripts\zeus3denScripts\custom_init.sqf";
- // DON'T REMOVE THE CODE BELOW THIS //
- ///////// Infatry Loadouts /////////
- // Box Must Be Named = loadOutbox //
- // loadOutbox = Variable Name - A box/object - must have object down to work
- //loadOutbox addAction ["Clone Recruit Loadout", "scripts\loadouts\infatry\loadout_cr.sqf"];
- //loadOutbox addAction ["Clone Cadet Loadout", "scripts\loadouts\infatry\loadout_cr-c.sqf"];
- //loadOutbox addAction ["Clone Trooper Loadout", "scripts\loadouts\infatry\loadout_ct.sqf"];
- //loadOutbox addAction ["Clone Senior Trooper Loadout", "scripts\loadouts\infatry\loadout_sr-ct.sqf"];
- //loadOutbox addAction ["Clone Corporal Loadout", "scripts\loadouts\infatry\loadout_cp.sqf"];
- //loadOutbox addAction ["Clone Sergeant Loadout", "scripts\loadouts\infatry\loadout_cs.sqf"];
- //loadOutbox addAction ["Clone Sergeant-Major Loadout", "scripts\loadouts\infatry\loadout_cs-m.sqf"];
- //loadOutbox addAction ["Clone Commander Loadout", "scripts\loadouts\infatry\loadout_cc.sqf"];
- // Box Must Be Named = pilotsLObox //
- ///////// Pilot Loadouts /////////
- // pilotsLObox = Variable Name - A box/object - must have object down to work
- //pilotsLObox addAction ["Senior CX-P Loadout", "scripts\loadouts\pilots\loadout_sr-cx-p.sqf"];
- //pilotsLObox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"];
- //pilotsLObox addAction ["Junior CX-P Loadout", "scripts\loadouts\pilots\loadout_jr-cx-p.sqf"];
- //pilotsLObox addAction ["Junior CX Loadout", "scripts\loadouts\pilots\pilots\loadout_jr-cx.sqf"];
- //pilotsLObox addAction ["CX-X Loadout", "scripts\loadouts\pilots\loadout_cx-x.sqf"];
- //pilotsLObox addAction ["CX-S Loadout", "scripts\loadouts\pilots\loadout_cx-s.sqf"];
- //pilotsLObox addAction ["CX-C Loadout", "scripts\loadouts\pilots\loadout_cx-c.sqf"];
- //pilotsLObox addAction ["CX Scuba's Loadout", "scripts\loadouts\pilots\loadout_cx-scuba.sqf"];
- //pilotsLObox addAction ["CX White's Loadout", "scripts\loadouts\pilots\loadout_cx-white.sqf"];
- // Box Must Be Named = medicsLObox //
- ///////// Medics Loadouts /////////
- // medicsLObox = Variable Name - A box/object - must have object down to work
- //medicsLObox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"];
- //medicsLObox addAction ["CM-P Loadout", "scripts\loadouts\medical\loadout_cm-p.sqf"];
- //medicsLObox addAction ["CM-C Loadout", "scripts\loadouts\medical\loadout_cm-c.sqf"];
- //medicsLObox addAction ["Clone Medic Loadout", "scripts\loadouts\medical\loadout_cm.sqf"];
- // Box Must Be Named = airbornLObox //
- ///////// Airborne Loadouts /////////
- // airbornLObox = Variable Name - A box/object - must have object down to work
- // Box Must Be Named = arcLObox //
- ///////// Arc Loadouts /////////
- // arcLObox = Variable Name - A box/object - must have object down to work
- // Box Must Be Named = rtoLObox //
- ///////// RTO Loadouts /////////
- // rtoLObox = Variable Name - A box/object - must have object down to work
- // DON'T REMOVE THE CODE ABOVE THIS //
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