init.sqf 3.9 KB

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  1. /*
  2. // File created for the 501st
  3. // This init file should be used for all 501st Missions
  4. // Creation Date: 1-15-2018
  5. // Change By: CC Cruisie
  6. // Change Log:
  7. // 1-16-2018 - Correct Script Path for CR
  8. // 1-31-2018 - Added SCFramework support - CC Klein
  9. // 2-27-2018 - Fixed name of Cadet Loadout - CS Peterson
  10. // 7-05-2018 -
  11. //
  12. // ADD THIS INTO THE MISSION FOLDER, NEXT TO MISSION.SQM
  13. //
  14. */
  15. /////////////////////////////////////
  16. // Fix Loading Screen Issues - BDC //
  17. _EndSplashScreen = {
  18. for "_x" from 1 to 4 do {
  19. endLoadingScreen;
  20. sleep 3;
  21. };
  22. };
  23. [] spawn _EndSplashScreen;
  24. /////////////////////////////////////
  25. //////////LAAT C Monitor/////////////
  26. [] execVM "scripts\LAATCMonitor.sqf";
  27. /////////////////////////////////////
  28. //////////SCFramework////////////////
  29. //[] execVM "SCFramework\Init_SCFramework.SQF";
  30. /////////////////////////////////////
  31. //////////kleinToHCs////////////////
  32. [] execVM "Klein's_AI_Loadbalancer\kleinToHCs.sqf";
  33. //////////Custom Scripts Init //////////
  34. [] execVM "scripts\zeus3denScripts\custom_init.sqf";
  35. // DON'T REMOVE THE CODE BELOW THIS //
  36. ///////// Infatry Loadouts /////////
  37. // Box Must Be Named = loadOutbox //
  38. // loadOutbox = Variable Name - A box/object - must have object down to work
  39. //loadOutbox addAction ["Clone Recruit Loadout", "scripts\loadouts\infatry\loadout_cr.sqf"];
  40. //loadOutbox addAction ["Clone Cadet Loadout", "scripts\loadouts\infatry\loadout_cr-c.sqf"];
  41. //loadOutbox addAction ["Clone Trooper Loadout", "scripts\loadouts\infatry\loadout_ct.sqf"];
  42. //loadOutbox addAction ["Clone Senior Trooper Loadout", "scripts\loadouts\infatry\loadout_sr-ct.sqf"];
  43. //loadOutbox addAction ["Clone Corporal Loadout", "scripts\loadouts\infatry\loadout_cp.sqf"];
  44. //loadOutbox addAction ["Clone Sergeant Loadout", "scripts\loadouts\infatry\loadout_cs.sqf"];
  45. //loadOutbox addAction ["Clone Sergeant-Major Loadout", "scripts\loadouts\infatry\loadout_cs-m.sqf"];
  46. //loadOutbox addAction ["Clone Commander Loadout", "scripts\loadouts\infatry\loadout_cc.sqf"];
  47. // Box Must Be Named = pilotsLObox //
  48. ///////// Pilot Loadouts /////////
  49. // pilotsLObox = Variable Name - A box/object - must have object down to work
  50. //pilotsLObox addAction ["Senior CX-P Loadout", "scripts\loadouts\pilots\loadout_sr-cx-p.sqf"];
  51. //pilotsLObox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"];
  52. //pilotsLObox addAction ["Junior CX-P Loadout", "scripts\loadouts\pilots\loadout_jr-cx-p.sqf"];
  53. //pilotsLObox addAction ["Junior CX Loadout", "scripts\loadouts\pilots\pilots\loadout_jr-cx.sqf"];
  54. //pilotsLObox addAction ["CX-X Loadout", "scripts\loadouts\pilots\loadout_cx-x.sqf"];
  55. //pilotsLObox addAction ["CX-S Loadout", "scripts\loadouts\pilots\loadout_cx-s.sqf"];
  56. //pilotsLObox addAction ["CX-C Loadout", "scripts\loadouts\pilots\loadout_cx-c.sqf"];
  57. //pilotsLObox addAction ["CX Scuba's Loadout", "scripts\loadouts\pilots\loadout_cx-scuba.sqf"];
  58. //pilotsLObox addAction ["CX White's Loadout", "scripts\loadouts\pilots\loadout_cx-white.sqf"];
  59. // Box Must Be Named = medicsLObox //
  60. ///////// Medics Loadouts /////////
  61. // medicsLObox = Variable Name - A box/object - must have object down to work
  62. //medicsLObox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"];
  63. //medicsLObox addAction ["CM-P Loadout", "scripts\loadouts\medical\loadout_cm-p.sqf"];
  64. //medicsLObox addAction ["CM-C Loadout", "scripts\loadouts\medical\loadout_cm-c.sqf"];
  65. //medicsLObox addAction ["Clone Medic Loadout", "scripts\loadouts\medical\loadout_cm.sqf"];
  66. // Box Must Be Named = airbornLObox //
  67. ///////// Airborne Loadouts /////////
  68. // airbornLObox = Variable Name - A box/object - must have object down to work
  69. // Box Must Be Named = arcLObox //
  70. ///////// Arc Loadouts /////////
  71. // arcLObox = Variable Name - A box/object - must have object down to work
  72. // Box Must Be Named = rtoLObox //
  73. ///////// RTO Loadouts /////////
  74. // rtoLObox = Variable Name - A box/object - must have object down to work
  75. // DON'T REMOVE THE CODE ABOVE THIS //