/* // File created for the 501st // This init file should be used for all 501st Missions // Creation Date: 1-15-2018 // Change By: CC Cruisie // Change Log: // 1-16-2018 - Correct Script Path for CR // 1-31-2018 - Added SCFramework support - CC Klein // 2-27-2018 - Fixed name of Cadet Loadout - CS Peterson // 7-05-2018 - // // ADD THIS INTO THE MISSION FOLDER, NEXT TO MISSION.SQM // */ ///////////////////////////////////// // Fix Loading Screen Issues - BDC // _EndSplashScreen = { for "_x" from 1 to 4 do { endLoadingScreen; sleep 3; }; }; [] spawn _EndSplashScreen; ///////////////////////////////////// //////////LAAT C Monitor///////////// [] execVM "scripts\LAATCMonitor.sqf"; ///////////////////////////////////// //////////SCFramework//////////////// //[] execVM "SCFramework\Init_SCFramework.SQF"; ///////////////////////////////////// //////////kleinToHCs//////////////// [] execVM "Klein's_AI_Loadbalancer\kleinToHCs.sqf"; //////////Custom Scripts Init ////////// [] execVM "scripts\zeus3denScripts\custom_init.sqf"; // DON'T REMOVE THE CODE BELOW THIS // ///////// Infatry Loadouts ///////// // Box Must Be Named = loadOutbox // // loadOutbox = Variable Name - A box/object - must have object down to work //loadOutbox addAction ["Clone Recruit Loadout", "scripts\loadouts\infatry\loadout_cr.sqf"]; //loadOutbox addAction ["Clone Cadet Loadout", "scripts\loadouts\infatry\loadout_cr-c.sqf"]; //loadOutbox addAction ["Clone Trooper Loadout", "scripts\loadouts\infatry\loadout_ct.sqf"]; //loadOutbox addAction ["Clone Senior Trooper Loadout", "scripts\loadouts\infatry\loadout_sr-ct.sqf"]; //loadOutbox addAction ["Clone Corporal Loadout", "scripts\loadouts\infatry\loadout_cp.sqf"]; //loadOutbox addAction ["Clone Sergeant Loadout", "scripts\loadouts\infatry\loadout_cs.sqf"]; //loadOutbox addAction ["Clone Sergeant-Major Loadout", "scripts\loadouts\infatry\loadout_cs-m.sqf"]; //loadOutbox addAction ["Clone Commander Loadout", "scripts\loadouts\infatry\loadout_cc.sqf"]; // Box Must Be Named = pilotsLObox // ///////// Pilot Loadouts ///////// // pilotsLObox = Variable Name - A box/object - must have object down to work //pilotsLObox addAction ["Senior CX-P Loadout", "scripts\loadouts\pilots\loadout_sr-cx-p.sqf"]; //pilotsLObox addAction ["Senior CX Loadout", "scripts\loadouts\pilots\loadout_sr-cx.sqf"]; //pilotsLObox addAction ["Junior CX-P Loadout", "scripts\loadouts\pilots\loadout_jr-cx-p.sqf"]; //pilotsLObox addAction ["Junior CX Loadout", "scripts\loadouts\pilots\pilots\loadout_jr-cx.sqf"]; //pilotsLObox addAction ["CX-X Loadout", "scripts\loadouts\pilots\loadout_cx-x.sqf"]; //pilotsLObox addAction ["CX-S Loadout", "scripts\loadouts\pilots\loadout_cx-s.sqf"]; //pilotsLObox addAction ["CX-C Loadout", "scripts\loadouts\pilots\loadout_cx-c.sqf"]; //pilotsLObox addAction ["CX Scuba's Loadout", "scripts\loadouts\pilots\loadout_cx-scuba.sqf"]; //pilotsLObox addAction ["CX White's Loadout", "scripts\loadouts\pilots\loadout_cx-white.sqf"]; // Box Must Be Named = medicsLObox // ///////// Medics Loadouts ///////// // medicsLObox = Variable Name - A box/object - must have object down to work //medicsLObox addAction ["CM-S Loadout", "scripts\loadouts\medical\loadout_cm-s.sqf"]; //medicsLObox addAction ["CM-P Loadout", "scripts\loadouts\medical\loadout_cm-p.sqf"]; //medicsLObox addAction ["CM-C Loadout", "scripts\loadouts\medical\loadout_cm-c.sqf"]; //medicsLObox addAction ["Clone Medic Loadout", "scripts\loadouts\medical\loadout_cm.sqf"]; // Box Must Be Named = airbornLObox // ///////// Airborne Loadouts ///////// // airbornLObox = Variable Name - A box/object - must have object down to work // Box Must Be Named = arcLObox // ///////// Arc Loadouts ///////// // arcLObox = Variable Name - A box/object - must have object down to work // Box Must Be Named = rtoLObox // ///////// RTO Loadouts ///////// // rtoLObox = Variable Name - A box/object - must have object down to work // DON'T REMOVE THE CODE ABOVE THIS //