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- RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
- RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
- RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
- RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
- RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
- RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
- RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
- RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
- RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
- RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
- RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
- RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
- RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
- RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
- RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]];
- RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
- RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
- RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]];
- RepublicGen attachTo [NeutralGen,[0,0,0]];
- RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
- RepublicGen2 attachTo [NeutralGen2,[0,0,0]];
- RepublicHanger attachTo [NeutralHanger,[0,0,0]];
- RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
- RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]];
- NeutralGunRoom disableCollisionWith RepublicGunRoom;
- RepublicGunRoom disableCollisionWith NeutralGunRoom;
- NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
- RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
- NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
- RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
- NeutralDroidFab disableCollisionWith RepublicDroidFab;
- RepublicDroidFab disableCollisionWith NeutralDroidFab;
- NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
- RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
- NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
- RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
- NeutralGen disableCollisionWith RepublicGen;
- RepublicGen disableCollisionWith NeutralGen;
- NeutralGen1 disableCollisionWith RepublicGen1;
- RepublicGen1 disableCollisionWith NeutralGen1;
- NeutralGen2 disableCollisionWith RepublicGen2;
- RepublicGen2 disableCollisionWith NeutralGen2;
- NeutralHanger disableCollisionWith RepublicHanger;
- RepublicHanger disableCollisionWith NeutralHanger;
- NeutralHanger1 disableCollisionWith RepublicHanger1;
- RepublicHanger1 disableCollisionWith NeutralHanger1;
- NeutralHanger2 disableCollisionWith RepublicHanger2;
- RepublicHanger2 disableCollisionWith NeutralHanger2;
- deletevehicle NeutralGunRoom;
- deletevehicle NeutralGunRoom1;
- deletevehicle NeutralGunRoom2;
- deletevehicle NeutralDroidFab;
- deletevehicle NeutralDroidFab1;
- deletevehicle NeutralDroidFab2;
- deletevehicle NeutralGen;
- deletevehicle NeutralGen1;
- deletevehicle NeutralGen2;
- deletevehicle NeutralHanger;
- deletevehicle NeutralHanger1;
- deletevehicle NeutralHanger2;
- RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
- RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
- RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
- RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
- "Republic has taken controlled of the Ship!" RemoteExec Hint
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