RepHeld.sqs 3.4 KB

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  1. RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
  2. RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
  3. RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
  4. RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger);
  5. RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1);
  6. RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2);
  7. RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom);
  8. RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1);
  9. RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2);
  10. RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab);
  11. RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1);
  12. RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2);
  13. RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]];
  14. RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]];
  15. RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]];
  16. RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]];
  17. RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]];
  18. RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]];
  19. RepublicGen attachTo [NeutralGen,[0,0,0]];
  20. RepublicGen1 attachTo [NeutralGen1,[0,0,0]];
  21. RepublicGen2 attachTo [NeutralGen2,[0,0,0]];
  22. RepublicHanger attachTo [NeutralHanger,[0,0,0]];
  23. RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]];
  24. RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]];
  25. NeutralGunRoom disableCollisionWith RepublicGunRoom;
  26. RepublicGunRoom disableCollisionWith NeutralGunRoom;
  27. NeutralGunRoom1 disableCollisionWith RepublicGunRoom1;
  28. RepublicGunRoom1 disableCollisionWith NeutralGunRoom1;
  29. NeutralGunRoom2 disableCollisionWith RepublicGunRoom2;
  30. RepublicGunRoom2 disableCollisionWith NeutralGunRoom2;
  31. NeutralDroidFab disableCollisionWith RepublicDroidFab;
  32. RepublicDroidFab disableCollisionWith NeutralDroidFab;
  33. NeutralDroidFab1 disableCollisionWith RepublicDroidFab1;
  34. RepublicDroidFab1 disableCollisionWith NeutralDroidFab1;
  35. NeutralDroidFab2 disableCollisionWith RepublicDroidFab2;
  36. RepublicDroidFab2 disableCollisionWith NeutralDroidFab2;
  37. NeutralGen disableCollisionWith RepublicGen;
  38. RepublicGen disableCollisionWith NeutralGen;
  39. NeutralGen1 disableCollisionWith RepublicGen1;
  40. RepublicGen1 disableCollisionWith NeutralGen1;
  41. NeutralGen2 disableCollisionWith RepublicGen2;
  42. RepublicGen2 disableCollisionWith NeutralGen2;
  43. NeutralHanger disableCollisionWith RepublicHanger;
  44. RepublicHanger disableCollisionWith NeutralHanger;
  45. NeutralHanger1 disableCollisionWith RepublicHanger1;
  46. RepublicHanger1 disableCollisionWith NeutralHanger1;
  47. NeutralHanger2 disableCollisionWith RepublicHanger2;
  48. RepublicHanger2 disableCollisionWith NeutralHanger2;
  49. deletevehicle NeutralGunRoom;
  50. deletevehicle NeutralGunRoom1;
  51. deletevehicle NeutralGunRoom2;
  52. deletevehicle NeutralDroidFab;
  53. deletevehicle NeutralDroidFab1;
  54. deletevehicle NeutralDroidFab2;
  55. deletevehicle NeutralGen;
  56. deletevehicle NeutralGen1;
  57. deletevehicle NeutralGen2;
  58. deletevehicle NeutralHanger;
  59. deletevehicle NeutralHanger1;
  60. deletevehicle NeutralHanger2;
  61. RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"];
  62. RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"];
  63. RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
  64. RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"];
  65. "Republic has taken controlled of the Ship!" RemoteExec Hint