RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen); RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1); RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2); RepublicHanger = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger); RepublicHanger1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger1); RepublicHanger2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralHanger2); RepublicGunRoom = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom); RepublicGunRoom1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom1); RepublicGunRoom2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGunRoom2); RepublicDroidFab = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab); RepublicDroidFab1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab1); RepublicDroidFab2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralDroidFab2); RepublicGunRoom attachTo [NeutralGunRoom,[0,0,0.8]]; RepublicGunRoom1 attachTo [NeutralGunRoom1,[0,0,0.8]]; RepublicGunRoom2 attachTo [NeutralGunRoom2,[0,0,0.8]]; RepublicDroidFab attachTo [NeutralDroidFab,[0,0,0.8]]; RepublicDroidFab1 attachTo [NeutralDroidFab1,[0,0,0.8]]; RepublicDroidFab2 attachTo [NeutralDroidFab2,[0,0,0.8]]; RepublicGen attachTo [NeutralGen,[0,0,0]]; RepublicGen1 attachTo [NeutralGen1,[0,0,0]]; RepublicGen2 attachTo [NeutralGen2,[0,0,0]]; RepublicHanger attachTo [NeutralHanger,[0,0,0]]; RepublicHanger1 attachTo [NeutralHanger1,[0,0,0]]; RepublicHanger2 attachTo [NeutralHanger2,[0,0,0]]; NeutralGunRoom disableCollisionWith RepublicGunRoom; RepublicGunRoom disableCollisionWith NeutralGunRoom; NeutralGunRoom1 disableCollisionWith RepublicGunRoom1; RepublicGunRoom1 disableCollisionWith NeutralGunRoom1; NeutralGunRoom2 disableCollisionWith RepublicGunRoom2; RepublicGunRoom2 disableCollisionWith NeutralGunRoom2; NeutralDroidFab disableCollisionWith RepublicDroidFab; RepublicDroidFab disableCollisionWith NeutralDroidFab; NeutralDroidFab1 disableCollisionWith RepublicDroidFab1; RepublicDroidFab1 disableCollisionWith NeutralDroidFab1; NeutralDroidFab2 disableCollisionWith RepublicDroidFab2; RepublicDroidFab2 disableCollisionWith NeutralDroidFab2; NeutralGen disableCollisionWith RepublicGen; RepublicGen disableCollisionWith NeutralGen; NeutralGen1 disableCollisionWith RepublicGen1; RepublicGen1 disableCollisionWith NeutralGen1; NeutralGen2 disableCollisionWith RepublicGen2; RepublicGen2 disableCollisionWith NeutralGen2; NeutralHanger disableCollisionWith RepublicHanger; RepublicHanger disableCollisionWith NeutralHanger; NeutralHanger1 disableCollisionWith RepublicHanger1; RepublicHanger1 disableCollisionWith NeutralHanger1; NeutralHanger2 disableCollisionWith RepublicHanger2; RepublicHanger2 disableCollisionWith NeutralHanger2; deletevehicle NeutralGunRoom; deletevehicle NeutralGunRoom1; deletevehicle NeutralGunRoom2; deletevehicle NeutralDroidFab; deletevehicle NeutralDroidFab1; deletevehicle NeutralDroidFab2; deletevehicle NeutralGen; deletevehicle NeutralGen1; deletevehicle NeutralGen2; deletevehicle NeutralHanger; deletevehicle NeutralHanger1; deletevehicle NeutralHanger2; RepublicGunRoom addAction ["CIS Captured","CISCapturedGunRoom.sqs"]; RepublicDroidFab addAction ["CIS Captured","CISCapturedDroidFab.sqs"]; RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"]; RepublicHanger addAction ["CIS Captured","CISCapturedHanger.sqs"]; "Republic has taken controlled of the Ship!" RemoteExec Hint