CISHeld.sqs 3.2 KB

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  1. CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
  2. CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
  3. CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
  4. CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab);
  5. CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1);
  6. CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2);
  7. CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen);
  8. CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1);
  9. CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2);
  10. CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger);
  11. CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1);
  12. CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2);
  13. CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
  14. CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
  15. CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]];
  16. CISDroidFab attachTo [NeutralDroidFab,[0,0,0]];
  17. CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0]];
  18. CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0]];
  19. CISGen attachTo [NeutralGen,[0,0,0]];
  20. CISGen1 attachTo [NeutralGen1,[0,0,0]];
  21. CISGen2 attachTo [NeutralGen2,[0,0,0]];
  22. CISHanger attachTo [NeutralHanger,[0,0,0]];
  23. CISHanger1 attachTo [NeutralHanger1,[0,0,0]];
  24. CISHanger2 attachTo [NeutralHanger2,[0,0,0]];
  25. NeutralGunRoom disableCollisionWith CISGunRoom;
  26. CISGunRoom disableCollisionWith NeutralGunRoom;
  27. NeutralGunRoom1 disableCollisionWith CISGunRoom1;
  28. CISGunRoom1 disableCollisionWith NeutralGunRoom1;
  29. NeutralGunRoom2 disableCollisionWith CISGunRoom2;
  30. CISGunRoom2 disableCollisionWith NeutralGunRoom2;
  31. NeutralDroidFab disableCollisionWith CISDroidFab;
  32. CISDroidFab disableCollisionWith NeutralDroidFab;
  33. NeutralDroidFab1 disableCollisionWith CISDroidFab1;
  34. CISDroidFab1 disableCollisionWith NeutralDroidFab1;
  35. NeutralDroidFab2 disableCollisionWith CISDroidFab2;
  36. CISDroidFab2 disableCollisionWith NeutralDroidFab2;
  37. NeutralGen disableCollisionWith CISGen;
  38. CISGen disableCollisionWith NeutralGen;
  39. NeutralGen1 disableCollisionWith CISGen1;
  40. CISGen1 disableCollisionWith NeutralGen1;
  41. NeutralGen2 disableCollisionWith CISGen2;
  42. CISGen2 disableCollisionWith NeutralGen2;
  43. NeutralHanger disableCollisionWith CISHanger;
  44. CISHanger disableCollisionWith NeutralHanger;
  45. NeutralHanger1 disableCollisionWith CISHanger1;
  46. CISHanger1 disableCollisionWith NeutralHanger1;
  47. NeutralHanger2 disableCollisionWith CISHanger2;
  48. CISHanger2 disableCollisionWith NeutralHanger2;
  49. deletevehicle NeutralGunRoom;
  50. deletevehicle NeutralGunRoom1;
  51. deletevehicle NeutralGunRoom2;
  52. deletevehicle NeutralDroidFab;
  53. deletevehicle NeutralDroidFab1;
  54. deletevehicle NeutralDroidFab2;
  55. deletevehicle NeutralGen;
  56. deletevehicle NeutralGen1;
  57. deletevehicle NeutralGen2;
  58. deletevehicle NeutralHanger;
  59. deletevehicle NeutralHanger1;
  60. deletevehicle NeutralHanger2;
  61. CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"];
  62. CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"];
  63. CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"];
  64. CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"];
  65. "CIS has taken controlled of the Ship!" RemoteExec Hint