CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom); CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1); CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2); CISDroidFab = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab); CISDroidFab1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab1); CISDroidFab2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralDroidFab2); CISGen = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen); CISGen1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen1); CISGen2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGen2); CISHanger = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger); CISHanger1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger1); CISHanger2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralHanger2); CISGunRoom attachTo [NeutralGunRoom,[0,0,0]]; CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]]; CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; CISDroidFab attachTo [NeutralDroidFab,[0,0,0]]; CISDroidFab1 attachTo [NeutralDroidFab1,[0,0,0]]; CISDroidFab2 attachTo [NeutralDroidFab2,[0,0,0]]; CISGen attachTo [NeutralGen,[0,0,0]]; CISGen1 attachTo [NeutralGen1,[0,0,0]]; CISGen2 attachTo [NeutralGen2,[0,0,0]]; CISHanger attachTo [NeutralHanger,[0,0,0]]; CISHanger1 attachTo [NeutralHanger1,[0,0,0]]; CISHanger2 attachTo [NeutralHanger2,[0,0,0]]; NeutralGunRoom disableCollisionWith CISGunRoom; CISGunRoom disableCollisionWith NeutralGunRoom; NeutralGunRoom1 disableCollisionWith CISGunRoom1; CISGunRoom1 disableCollisionWith NeutralGunRoom1; NeutralGunRoom2 disableCollisionWith CISGunRoom2; CISGunRoom2 disableCollisionWith NeutralGunRoom2; NeutralDroidFab disableCollisionWith CISDroidFab; CISDroidFab disableCollisionWith NeutralDroidFab; NeutralDroidFab1 disableCollisionWith CISDroidFab1; CISDroidFab1 disableCollisionWith NeutralDroidFab1; NeutralDroidFab2 disableCollisionWith CISDroidFab2; CISDroidFab2 disableCollisionWith NeutralDroidFab2; NeutralGen disableCollisionWith CISGen; CISGen disableCollisionWith NeutralGen; NeutralGen1 disableCollisionWith CISGen1; CISGen1 disableCollisionWith NeutralGen1; NeutralGen2 disableCollisionWith CISGen2; CISGen2 disableCollisionWith NeutralGen2; NeutralHanger disableCollisionWith CISHanger; CISHanger disableCollisionWith NeutralHanger; NeutralHanger1 disableCollisionWith CISHanger1; CISHanger1 disableCollisionWith NeutralHanger1; NeutralHanger2 disableCollisionWith CISHanger2; CISHanger2 disableCollisionWith NeutralHanger2; deletevehicle NeutralGunRoom; deletevehicle NeutralGunRoom1; deletevehicle NeutralGunRoom2; deletevehicle NeutralDroidFab; deletevehicle NeutralDroidFab1; deletevehicle NeutralDroidFab2; deletevehicle NeutralGen; deletevehicle NeutralGen1; deletevehicle NeutralGen2; deletevehicle NeutralHanger; deletevehicle NeutralHanger1; deletevehicle NeutralHanger2; CISGunRoom addAction ["Republic Captured","RepublicCapturedGunRoom.sqs"]; CISDroidFab addAction ["Republic Captured","RepublicCapturedDroidFab.sqs"]; CISGen addAction ["Republic Captured","RepublicCapturedGen.sqs"]; CISHanger addAction ["Republic Captured","RepublicCapturedHanger.sqs"]; "CIS has taken controlled of the Ship!" RemoteExec Hint