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@@ -11,8 +11,8 @@ rexirandomswciv={
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//Uniforms to select from
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_SWUniforms = ["SWOP_Reb_f_WW_Bith_rebel_CombatUniform","SWOP_Reb_f_WB_Bith_rebel_CombatUniform","SWOP_RebGB_Bith_rebelI_CombatUniform","SWOP_RebDB_Bith_rebelI_CombatUniform","SWOP_RebB_Bith_rebelI_CombatUniform","SWOP_RebF_Bith_rebelI_CombatUniform","SWOP_RebU_Bith_rebelI_CombatUniform",
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"SWOP_RebW_Bith_rebelI_CombatUniform","SWOP_RebD_Bith_rebelI_CombatUniform","SWOP_RebDsvet_Bith_rebelI_CombatUniform","SWOP_RebWbr_Bith_rebelI_CombatUniform","SWOP_RebWdark_Bith_rebelI_CombatUniform","SWOP_RebC_Bith_rebelI_CombatUniform",
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- "SWOP_bossk_CombatUniform","SWOP_c_21_CombatUniform","SWOP_Arena_F_CombatUniform","SWOP_dengar_CombatUniform","SWOP_RebDsvet_Drabata_rebelI_CombatUniform","SWOP_RebD_Drabata_rebelI_CombatUniform","SWOP_CIS_f_genosian_CombatUniform",
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- "SWOP_CIS_f_genosian2_CombatUniform","SWOP_CIS_f_genosian3_CombatUniform","SWOP_CIS_f_genosian_worker_CombatUniform","SWOP_CIS_f_genosian_elite_CombatUniform","SWOP_GreClothes_F_CombatUniform","SWOP_GreClothes_BlBr_F_CombatUniform",
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+ "SWOP_bossk_CombatUniform","SWOP_c_21_CombatUniform","SWOP_Arena_F_CombatUniform","SWOP_dengar_CombatUniform","SWOP_RebDsvet_Drabata_rebelI_CombatUniform","SWOP_RebD_Drabata_rebelI_CombatUniform",
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+ "SWOP_GreClothes_F_CombatUniform","SWOP_GreClothes_BlBr_F_CombatUniform",
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"SWOP_GreClothes_BlBl_F_CombatUniform","SWOP_GreClothes_reb_F_CombatUniform","SWOP_GreClothes_ReBl_F_CombatUniform","SWOP_GreClothes_smug_F_CombatUniform","SWOP_GreClothes_FR_CombatUniform","SWOP_GreClothes_BlBr_FR_CombatUniform",
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"SWOP_GreClothes_BlBl_FR_CombatUniform","SWOP_GreClothes_reb_FR_CombatUniform","SWOP_GreClothes_ReBl_FR_CombatUniform","SWOP_GreClothes_smug_FR_CombatUniform","SWOP_Reb_f_cape_kaleesh_CombatUniform",
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"SWOP_Reb_f_kaleesh_CombatUniform","SWOP_Reb_f_Kel_Dor_CombatUniform","SWOP_Reb_f_Kel_Dor2_CombatUniform","SWOP_Kota_F_CombatUniform","SWOP_Kota2_F_CombatUniform","SWOP_Reb_f_WW_mon_calamari_rebel_CombatUniform","SWOP_Reb_f_WB_mon_calamari_rebel_CombatUniform",
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@@ -42,27 +42,34 @@ rexirandomswciv={
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"SWOP_RebD_FRI_CombatUniform","SWOP_RebDsvet_FRI_CombatUniform","SWOP_rebelsbr_FRI_CombatUniform","SWOP_rebelsdark_FRI_CombatUniform","SWOP_RebC_FRI_CombatUniform","SWOP_RebGreyB_FSI_CombatUniform","SWOP_RebGB_FSI_CombatUniform","SWOP_RebDB_FSI_CombatUniform","SWOP_RebB_FSI_CombatUniform","SWOP_RebF_FSI_CombatUniform",
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"SWOP_RebU_FSI_CombatUniform","SWOP_rebels_FSI_CombatUniform","SWOP_RebD_FSI_CombatUniform","SWOP_RebDsvet_FSI_CombatUniform","SWOP_rebelsbr_FSI_CombatUniform","SWOP_rebelsdark_FSI_CombatUniform",
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//make more chance of spawning
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- "SWOP_CIS_f_genosian_worker_CombatUniform", "SWOP_CIS_f_genosian_worker_CombatUniform", "SWOP_CIS_f_genosian_worker_CombatUniform", "SWOP_CIS_f_genosian_worker_CombatUniform",
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- "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
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- "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
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- "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
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- "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_C3PO_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom"
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+ "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_hk47_uniform","SWOP_HK51_uniform","SWOP_ig88_unifrom",
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+ "SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_21B_uniform","SWOP_4lom_uniform","SWOP_21B_uniform","SWOP_4lom_uniform"
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];
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_Uniformcount = count _SWUniforms;
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//selects random uniform
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_swciv forceAddUniform (_SWUniforms select floor random _Uniformcount);
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+
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+
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+
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};//end S Random Uniform Selector
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-["I_C_Soldier_Bandit_1_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_2_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_3_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_4_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_5_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_6_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_7_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-["I_C_Soldier_Bandit_8_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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-
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+
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+
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+rexirandomswgroup={
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+ params["_grouplead"];
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+ SWCIVGROUP_1 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_2 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_3 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_4 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_5 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_6 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_7 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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+ SWCIVGROUP_8 = "c_Soldier_VR_F" createunit [position _grouplead, group _grouplead];
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-
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+};//end S Random Uniform Selector
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+
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+["C_Soldier_VR_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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+["C_Protagonist_VR_F", "init",rexirandomswciv, true, [], true] call CBA_fnc_addClassEventHandler;
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+["C_Protagonist_VR_F", "init",rexirandomswgroup, true, [], true] call CBA_fnc_addClassEventHandler;
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