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@@ -1,4 +1,4 @@
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-last update 4/2/2018 10:23 PM est by namenai
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+last update 3/29/2018 4:40 PM est by Rexi
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Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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@@ -39,14 +39,17 @@ Here is the file path of various scripts,if its not listed here then its probabl
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[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\getnamEnableConfigAAT.sqf";
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[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\getnamEnableConfigAAT.sqf";
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//setter ---P ---EXP
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//setter ---P ---EXP
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[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\setnamEnableConfigAAT.sqf";
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[] execVM "scripts\zeus3denScripts\globalFnc\namEnableConfigAAT\setnamEnableConfigAAT.sqf";
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-
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-//globalFncAndVarPanel
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- //To allow zeus ease of changing variables for a mission as getters and setters are too hard for them ,sad bois
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- [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
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-
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*/
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*/
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//---------------------END DECOMMISSIONED--------------------------
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//---------------------END DECOMMISSIONED--------------------------
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+//Hermes and Hades
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+ //To allow zeus ease of changing textures weapons etc Hermes - Use Nato>Soliders (virtual reality)>VR Soldier to access. ---F
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+ [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";
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+
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+ //To allow zeus ease of changing textures weapons etc Hermes - Use CSAT>Soliders (virtual reality)> VR Soldier to access. ---F
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+ [] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanelHades.sqf";
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+
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+
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//Vehicle Based---Any Changes to the vehicle it self,not crew
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//Vehicle Based---Any Changes to the vehicle it self,not crew
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//vehicleVariants
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//vehicleVariants
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//airBased
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//airBased
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@@ -65,17 +68,19 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//VULTURE,weapons
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//VULTURE,weapons
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
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- //supporting vehicle scripts,under vehicleBased/actionMenu based
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- //arc-170 wing tip smoke,tied to arc weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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+ //supporting vehicle scripts,under vehicleBased/actionMenu based
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+ //arc-170 wing tip smoke,tied to arc weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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+
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+ //laat wing tip smoke ,tied to laat weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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- //laat wing tip smoke ,tied to laat weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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+ //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
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- //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
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+
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//seaBased
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//seaBased
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//speedBoats
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//speedBoats
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//Blufor
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//Blufor
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@@ -84,22 +89,37 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//Opfor
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//Opfor
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//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
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//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
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+
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//landBased
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//landBased
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//AT-TE
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//AT-TE
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//AT-TE Base,applies armor and repair additions (runs whenever a at-te is spawned) ---H
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//AT-TE Base,applies armor and repair additions (runs whenever a at-te is spawned) ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
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+
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//AT-TE Trident Class, tied to file below (ran after both top file and when bottom calls it,applies everything) ---X
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//AT-TE Trident Class, tied to file below (ran after both top file and when bottom calls it,applies everything) ---X
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass";
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTridentClass";
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- //AT-TE Type Selector, runs the Trident Class file above (runs whenever the at-te spawner object action menu is ran,thus running the at-te base and then trident class) ---H
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+
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+ //AT-TE Type Selector, Selector is the Nato VR Entity spawn him in to be able to run the Trident Class file above (runs whenever the at-te spawner object action menu is ran,thus running the at-te base and then trident class) ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"
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+
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//AAT
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//AAT
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- //Note this is a one off type script,turn it on via the global functions when u want it,turn it off when u dont
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+ //This gives an eweb to the AAT's ---H
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
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[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"
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- //adds eweb to aat
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatAddEweb.sqf"
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- //removes eweb to aat
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- [] execVm "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatRemoveEweb.sqf"
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-
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+
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+ //Mortars
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+ //Adds flares to simulate plasma Mortars NATO(Blue) and CSAT(Red) ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf";
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+
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+ //Sabre
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+ //Sabre adds weapons, fixes health and adds smokes and damage reports ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf";
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+
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+
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+ //Barc
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+ //Barc allows Barcs to be loaded into vehicles with a cargo space 4 or greater i.e LAATS ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf";
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+
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+
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+
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//Vehicle Action Menu Based
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//Vehicle Action Menu Based
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//kappa-cruisie boost ---F
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//kappa-cruisie boost ---F
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[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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@@ -112,10 +132,16 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//zeus use,note dont use both,working on fixing so that both can be used
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//zeus use,note dont use both,working on fixing so that both can be used
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[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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+
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//Optre-f18 hybrid boost
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//Optre-f18 hybrid boost
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["_vic","_namMaxSpeed","_namMinSpeed","_namAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
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["_vic","_namMaxSpeed","_namMinSpeed","_namAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStart.sqf";
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["_vic","_namMinSpeed","_namDeAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
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["_vic","_namMinSpeed","_namDeAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
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-
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+
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+ //Repair
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+ //Repair script ---X
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+ [] execVM "Scripts\scripts\zeus3denScripts\vehicleBased\actionMenu\Repair\repair.sqf";
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+ //Add the below to a vehicle to add repair option this should be used for things like turrets that can't be repaired via standard arma/ace. Consumes Toolkits for each repair. (Repairs to a max of 65%) ---F
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+ _this addAction ["<t color='#00FF00'>Hull Damage Report</t>",{ hint parseText format["<t color='#0099FF'> Hull Integrity is :%1%2</t>",((1-(damage (_this select 0)))*100),"%"];},[1],0,false,true,""," commander _target == _this "];
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//Played Based---Any Changes onto players
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//Played Based---Any Changes onto players
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@@ -129,7 +155,8 @@ Here is the file path of various scripts,if its not listed here then its probabl
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[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
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[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
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[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
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[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
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[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
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[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
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- //Airborne Based
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+
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+ //Airborne Based
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//HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it
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//HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it
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//Ran in initPlayerLocal.sqf which is ran client side whenever someone joins. Only adds the script to them once and when they open inventory and if they have the right jetpack ---H
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//Ran in initPlayerLocal.sqf which is ran client side whenever someone joins. Only adds the script to them once and when they open inventory and if they have the right jetpack ---H
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf";
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf";
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@@ -139,7 +166,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpDeciderUp.sqf";
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpDeciderUp.sqf";
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//Called by assinger adds the logic to prevent dmg on landing ---X ^^^
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//Called by assinger adds the logic to prevent dmg on landing ---X ^^^
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpHandler.sqf";
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpHandler.sqf";
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-
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+
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//AI Based---Changes to NPC or things that will mostly not be players
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//AI Based---Changes to NPC or things that will mostly not be players
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//FactionBased
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//FactionBased
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@@ -150,7 +177,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//BLUFOR Based
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//BLUFOR Based
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//INDEPENDENT Based
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//INDEPENDENT Based
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- //Adds random star wars uniforms to the AAF vr entity soldier ---H
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+ //Adds random star wars uniforms to the Syndikat bandits ---H
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[] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
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[] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf";
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//CIVILLIAN Based
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//CIVILLIAN Based
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