model.cfg 1.3 KB

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  1. class CfgSkeletons {
  2. class Default {
  3. skeletonInherit = "";
  4. skeletonBones[] = {};
  5. isDiscrete = 1;
  6. };
  7. };
  8. class CfgModels
  9. {
  10. class Default
  11. {
  12. sectionsInherit = "";
  13. sections[] = {};
  14. skeletonName = "Default";
  15. class animations {};
  16. };
  17. class subjugator_base: Default
  18. {
  19. sections[] = {};
  20. };
  21. class body1: Default
  22. {
  23. sections[] = {"body1"};
  24. };
  25. class body1_1: body1 {};
  26. class body2: Default
  27. {
  28. sections[] = {"body2"};
  29. };
  30. class body2_1: body2 {};
  31. class body2_2: body2 {};
  32. class body2_3: body2 {};
  33. class body2_4: body2 {};
  34. class body3: Default
  35. {
  36. sections[] = {"body3"};
  37. };
  38. class body4: Default
  39. {
  40. sections[] = {"body4"};
  41. };
  42. class body4_1: body4 {};
  43. class body4_2: body4 {};
  44. class body4_3: body4 {};
  45. class body4_4: body4 {};
  46. class body5: Default
  47. {
  48. sections[] = {"body5"};
  49. };
  50. class body5_1: body5 {};
  51. class body5_2: body5 {};
  52. class body5_3: body5 {};
  53. class body5_4: body5 {};
  54. class bridge: Default
  55. {
  56. sections[] = {"bridge"};
  57. };
  58. class emp1: Default
  59. {
  60. sections[] = {"emp1"};
  61. };
  62. class emp1_1: emp1 {};
  63. class emp2: Default
  64. {
  65. sections[] = {"emp2"};
  66. };
  67. class emp2_1: emp2 {};
  68. class engine: Default
  69. {
  70. sections[] = {"engine"};
  71. };
  72. class subjugator: Default
  73. {
  74. sections[] =
  75. {
  76. "body1",
  77. "body2",
  78. "body3",
  79. "body4",
  80. "body5",
  81. "bridge",
  82. "emp1",
  83. "emp2",
  84. "engine",
  85. };
  86. };
  87. };