class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = "Default"; class animations {}; }; class subjugator_base: Default { sections[] = {}; }; class body1: Default { sections[] = {"body1"}; }; class body1_1: body1 {}; class body2: Default { sections[] = {"body2"}; }; class body2_1: body2 {}; class body2_2: body2 {}; class body2_3: body2 {}; class body2_4: body2 {}; class body3: Default { sections[] = {"body3"}; }; class body4: Default { sections[] = {"body4"}; }; class body4_1: body4 {}; class body4_2: body4 {}; class body4_3: body4 {}; class body4_4: body4 {}; class body5: Default { sections[] = {"body5"}; }; class body5_1: body5 {}; class body5_2: body5 {}; class body5_3: body5 {}; class body5_4: body5 {}; class bridge: Default { sections[] = {"bridge"}; }; class emp1: Default { sections[] = {"emp1"}; }; class emp1_1: emp1 {}; class emp2: Default { sections[] = {"emp2"}; }; class emp2_1: emp2 {}; class engine: Default { sections[] = {"engine"}; }; class subjugator: Default { sections[] = { "body1", "body2", "body3", "body4", "body5", "bridge", "emp1", "emp2", "engine", }; }; };