model.cfg 1.2 KB

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  1. class CfgSkeletons {
  2. class Default {
  3. skeletonInherit = "";
  4. skeletonBones[] = {};
  5. isDiscrete = 1;
  6. };
  7. };
  8. class CfgModels {
  9. class Default
  10. {
  11. sectionsInherit = "";
  12. sections[] = {};
  13. skeletonName = "";
  14. };
  15. class base: Default {
  16. skeletonName= "Default";
  17. sectionsInherit="";
  18. sections[]={};
  19. class Animations{};
  20. };
  21. class body1_1: default
  22. {
  23. sections[] = {"body1"};
  24. };
  25. class body2_1: default
  26. {
  27. sections[] = {"body2"};
  28. };
  29. class body2_2: body2_1 {};
  30. class body3_1: default
  31. {
  32. sections[] = {"body3"};
  33. };
  34. class body3_2: body3_1 {};
  35. class body4_1: default
  36. {
  37. sections[] = {"body4"};
  38. };
  39. class body4_2: body4_1 {};
  40. class body4_3: body4_1 {};
  41. class body4_4: body4_1 {};
  42. class body4_5: body4_1 {};
  43. class body4_6: body4_1 {};
  44. class body4_7: body4_1 {};
  45. class body4_8: body4_1 {};
  46. class engine_1: default
  47. {
  48. sections[] = {"engine"};
  49. };
  50. class engine_2: engine_1 {};
  51. class engine_3: engine_1 {};
  52. class hanger1_1: default
  53. {
  54. sections[] = {"hanger1"};
  55. };
  56. class hanger2_1: default
  57. {
  58. sections[] = {"hanger2"};
  59. };
  60. class hanger2_2: hanger2_1 {};
  61. class hanger3_1: default
  62. {
  63. sections[] = {"hanger3"};
  64. };
  65. class hanger3_2: hanger3_1 {};
  66. class hanger4: default
  67. {
  68. sections[] = {"hanger4"};
  69. };
  70. };