class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class base: Default { skeletonName= "Default"; sectionsInherit=""; sections[]={}; class Animations{}; }; class body1_1: default { sections[] = {"body1"}; }; class body2_1: default { sections[] = {"body2"}; }; class body2_2: body2_1 {}; class body3_1: default { sections[] = {"body3"}; }; class body3_2: body3_1 {}; class body4_1: default { sections[] = {"body4"}; }; class body4_2: body4_1 {}; class body4_3: body4_1 {}; class body4_4: body4_1 {}; class body4_5: body4_1 {}; class body4_6: body4_1 {}; class body4_7: body4_1 {}; class body4_8: body4_1 {}; class engine_1: default { sections[] = {"engine"}; }; class engine_2: engine_1 {}; class engine_3: engine_1 {}; class hanger1_1: default { sections[] = {"hanger1"}; }; class hanger2_1: default { sections[] = {"hanger2"}; }; class hanger2_2: hanger2_1 {}; class hanger3_1: default { sections[] = {"hanger3"}; }; class hanger3_2: hanger3_1 {}; class hanger4: default { sections[] = {"hanger4"}; }; };