config.cpp 3.4 KB

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  1. #include "../../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(droideka)
  5. {
  6. addonRootClass=macro_patch_name(vehicles)
  7. requiredAddons[]=
  8. {
  9. macro_patch_name(vehicles)
  10. };
  11. requiredVersion=0.1;
  12. units[]=
  13. {
  14. // REMOVE FROM HERE
  15. macro_new_vehicle(droideka,base_depr),
  16. macro_new_vehicle(droideka,normal_depr),
  17. macro_new_vehicle(droideka,camo_depr),
  18. macro_new_vehicle(droideka,support_depr),
  19. // REMOVE TO HERE
  20. macro_new_vehicle(droideka,base),
  21. macro_new_vehicle(droideka,normal),
  22. macro_new_vehicle(droideka,camo),
  23. macro_new_vehicle(droideka,support),
  24. };
  25. weapons[]=
  26. {
  27. };
  28. };
  29. };
  30. #include "../../common/sensor_templates.hpp"
  31. class DefaultEventhandlers;
  32. class CfgVehicles
  33. {
  34. class SWOP_Droideka;
  35. // REMOVE FROM HERE
  36. /*class macro_new_vehicle(droideka,base_depr) :SWOP_Droideka
  37. {
  38. scope=2;
  39. armor = 275;
  40. displayName = "Static Droideka";
  41. class EventHandlers: DefaultEventhandlers {};
  42. faction = macro_cis_faction
  43. editorSubcategory = macro_editor_cat(heavy_armored_infantry)
  44. vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry)
  45. class HitPoints
  46. {
  47. class HitGun
  48. {
  49. armor = 0.9;
  50. material = -1;
  51. name = "gun";
  52. visual = "autonomous_unhide";
  53. passThrough = 0;
  54. radius = 0.2;
  55. };
  56. class HitTurret: HitGun
  57. {
  58. armor = 0.3;
  59. };
  60. };
  61. };
  62. class macro_new_vehicle(droideka,camo_depr) : macro_new_vehicle(droideka,base_depr)
  63. {
  64. scope=2;
  65. displayName = "Moveable Droideka (Camo)";
  66. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikacamoOK_co.paa"};
  67. };
  68. class macro_new_vehicle(droideka,support_depr) : macro_new_vehicle(droideka,camo_depr)
  69. {
  70. scope=2;
  71. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikasupportOK_co.paa"};
  72. displayName = "Moveable Droideka (Support)";
  73. };
  74. class macro_new_vehicle(droideka,normal_depr) : macro_new_vehicle(droideka,camo_depr)
  75. {
  76. scope=2;
  77. displayName = "Moveable Droideka";
  78. hiddenSelections[] = {"Camo1"};
  79. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikaOK_co.paa"};
  80. };*/
  81. // REMOVE TO HERE
  82. class macro_new_vehicle(droideka,base): SWOP_Droideka
  83. {
  84. scope=2;
  85. displayName = "Static Droideka";
  86. class EventHandlers: DefaultEventhandlers {};
  87. faction = macro_cis_faction;
  88. editorSubcategory = macro_editor_cat(heavy_armored_infantry);
  89. vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry);
  90. armor = 225;
  91. armorStructural = 1.0;
  92. explosionShielding = 0.1;
  93. minTotalDamageThreshold = 0.01;
  94. impactDamageMultiplier = 0.1;
  95. class HitPoints
  96. {
  97. class HitGun
  98. {
  99. armor = 0.9;
  100. material = -1;
  101. name = "gun";
  102. visual = "autonomous_unhide";
  103. passThrough = 0;
  104. radius = 0.2;
  105. };
  106. class HitTurret: HitGun
  107. {
  108. armor = 0.3;
  109. };
  110. };
  111. };
  112. class macro_new_vehicle(droideka,normal): macro_new_vehicle(droideka,base)
  113. {
  114. displayName = "Moveable Droideka)";
  115. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikaOK_co.paa"};
  116. };
  117. class macro_new_vehicle(droideka,camo): macro_new_vehicle(droideka,normal)
  118. {
  119. displayName = "Moveable Droideka(Camo)";
  120. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikacamoOK_co.paa"};
  121. };
  122. class macro_new_vehicle(droideka,support): macro_new_vehicle(droideka,normal)
  123. {
  124. displayName = "Moveable Droideka(Support)";
  125. hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikasupportOK_co.paa"};
  126. };
  127. };