config.cpp 1.1 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon hailfire
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define macro_new_hailfire_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(hailfire)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(hailfire,cis)
  23. };
  24. weapons[]=
  25. {
  26. };
  27. };
  28. };
  29. class CfgVehicles
  30. {
  31. class O_SWOP_Hailfire_1;
  32. class macro_new_vehicle(hailfire,cis): O_SWOP_Hailfire_1
  33. {
  34. scope=2;
  35. side=0;
  36. scopeCurator=2;
  37. forceInGarage = 1;
  38. faction = macro_cis_faction
  39. editorSubcategory = macro_editor_cat(APC)
  40. vehicleClass = macro_editor_vehicle_type(APC)
  41. crew=macro_new_unit_class(opfor,B1_crew)
  42. displayname = "Hailfire Droid";
  43. init = "[_this select 0] execVM 'RD501_Vehicles\land\Hailfire\hailfire_mass.sqf';";
  44. };
  45. };