//Get this addons macro //get the macro for the air macro_patch_name(vehicles) //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon hailfire #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_hailfire_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(hailfire) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(hailfire,cis) }; weapons[]= { }; }; }; class CfgVehicles { class O_SWOP_Hailfire_1; class macro_new_vehicle(hailfire,cis): O_SWOP_Hailfire_1 { scope=2; side=0; scopeCurator=2; forceInGarage = 1; faction = macro_cis_faction editorSubcategory = macro_editor_cat(APC) vehicleClass = macro_editor_vehicle_type(APC) crew=macro_new_unit_class(opfor,B1_crew) displayname = "Hailfire Droid"; init = "[_this select 0] execVM 'RD501_Vehicles\land\Hailfire\hailfire_mass.sqf';"; }; };