wardenmaterial.rvmat 1.3 KB

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  1. class StageTI
  2. {
  3. texture="#(argb,8,8,3)color(0.5,0,0,0,TI)";
  4. };
  5. ambient[]={0.5,0.5,0.5,1};
  6. diffuse[]={0.7,0.7,0.7,1};
  7. forcedDiffuse[]={0,0,0,0};
  8. emmisive[]={0,0,0,1};
  9. specular[]={0.7,0.7,0.7,0.1};
  10. specularPower=25;
  11. PixelShaderID="Super";
  12. VertexShaderID="Super";
  13. class Stage1
  14. {
  15. texture="212th\Armor\212th_Helms\textures\Engineer_Helm_NOHQ.paa";
  16. uvSource="tex";
  17. class uvTransform
  18. {
  19. aside[]={1,0,0};
  20. up[]={0,1,0};
  21. dir[]={0,0,0};
  22. pos[]={0,0,0};
  23. };
  24. };
  25. class Stage2
  26. {
  27. texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  28. uvSource="tex";
  29. class uvTransform
  30. {
  31. aside[]={10,0,0};
  32. up[]={0,10,0};
  33. dir[]={0,0,0};
  34. pos[]={0,0,0};
  35. };
  36. };
  37. class Stage3
  38. {
  39. texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  40. uvSource="tex";
  41. class uvTransform
  42. {
  43. aside[]={1,0,0};
  44. up[]={0,1,0};
  45. dir[]={0,0,0};
  46. pos[]={0,0,0};
  47. };
  48. };
  49. class Stage4
  50. {
  51. texture="212th\Armor\212th_Helms\textures\Engineer_Helm_AS.paa";
  52. uvSource="tex";
  53. class uvTransform
  54. {
  55. aside[]={1,0,0};
  56. up[]={0,1,0};
  57. dir[]={0,0,1};
  58. pos[]={0,0,0};
  59. };
  60. };
  61. class Stage5
  62. {
  63. texture="RD501_Helmets\_textures\aviation\warden\warden_smdi.paa";
  64. uvSource="tex";
  65. class uvTransform
  66. {
  67. aside[]={1,0,0};
  68. up[]={0,1,0};
  69. dir[]={0,0,1};
  70. pos[]={0,0,0};
  71. };
  72. };
  73. class Stage6
  74. {
  75. texture="#(ai,64,64,1)fresnel(1.53,2.44)";
  76. uvSource="none";
  77. };
  78. class Stage7
  79. {
  80. texture="A3\data_f\env_land_co.paa";
  81. uvSource="none";
  82. };