class StageTI { texture="#(argb,8,8,3)color(0.5,0,0,0,TI)"; }; ambient[]={0.5,0.5,0.5,1}; diffuse[]={0.7,0.7,0.7,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.7,0.7,0.7,0.1}; specularPower=25; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="212th\Armor\212th_Helms\textures\Engineer_Helm_NOHQ.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture="212th\Armor\212th_Helms\textures\Engineer_Helm_AS.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage5 { texture="RD501_Helmets\_textures\aviation\warden\warden_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1.53,2.44)"; uvSource="none"; }; class Stage7 { texture="A3\data_f\env_land_co.paa"; uvSource="none"; };