itemdk10.rvmat 1.8 KB

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  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: ClonecTab\data\itemdk10.rvmat
  3. //Produced from mikero's Dos Tools Dll version 7.46
  4. //https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero%27s%20Dos%20Tools
  5. //'now' is Wed Jun 03 16:07:15 2020 : 'file' last modified on Wed May 27 22:01:53 2020
  6. ////////////////////////////////////////////////////////////////////
  7. #define _ARMA_
  8. ambient[] = {1,1,1,1};
  9. diffuse[] = {1,1,1,1};
  10. forcedDiffuse[] = {0,0,0,1};
  11. emmisive[] = {0,0,0,1};
  12. specular[] = {0.6745098,0.6745098,0.6745098,1};
  13. specularPower = 95;
  14. PixelShaderID = "Super";
  15. VertexShaderID = "Super";
  16. class Stage1
  17. {
  18. texture = "ClonecTab\data\itemdk10_nohq.paa";
  19. uvSource = "tex";
  20. class uvTransform
  21. {
  22. aside[] = {1,0,0};
  23. up[] = {0,1,0};
  24. dir[] = {0,0,0};
  25. pos[] = {0,0,0};
  26. };
  27. };
  28. class Stage2
  29. {
  30. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  31. uvSource = "tex1";
  32. class uvTransform
  33. {
  34. aside[] = {0,9,0};
  35. up[] = {4.5,0,0};
  36. dir[] = {0,0,0};
  37. pos[] = {0,0,0};
  38. };
  39. };
  40. class Stage3
  41. {
  42. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
  43. uvSource = "tex1";
  44. class uvTransform
  45. {
  46. aside[] = {1,0,0};
  47. up[] = {0,1,0};
  48. dir[] = {0,0,0};
  49. pos[] = {0,0,0};
  50. };
  51. };
  52. class Stage4
  53. {
  54. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  55. uvSource = "tex";
  56. class uvTransform
  57. {
  58. aside[] = {1,0,0};
  59. up[] = {0,1,0};
  60. dir[] = {0,0,0};
  61. pos[] = {0,0,0};
  62. };
  63. };
  64. class Stage5
  65. {
  66. texture = "ClonecTab\data\itemdk10_smdi.paa";
  67. uvSource = "tex";
  68. class uvTransform
  69. {
  70. aside[] = {1,0,0};
  71. up[] = {0,1,0};
  72. dir[] = {0,0,0};
  73. pos[] = {0,0,0};
  74. };
  75. };
  76. class Stage6
  77. {
  78. texture = "#(ai,64,64,1)fresnel(10.4,8.3)";
  79. uvSource = "tex";
  80. class uvTransform
  81. {
  82. aside[] = {1,0,0};
  83. up[] = {0,1,0};
  84. dir[] = {0,0,1};
  85. pos[] = {0,0,0};
  86. };
  87. };
  88. class Stage7
  89. {
  90. texture = "a3\data\env_land_co.paa";
  91. uvSource = "none";
  92. };