//////////////////////////////////////////////////////////////////// //DeRap: ClonecTab\data\itemdk10.rvmat //Produced from mikero's Dos Tools Dll version 7.46 //https://bytex.market/products/item/weodpphdknnzm70o0h8q/Mikero%27s%20Dos%20Tools //'now' is Wed Jun 03 16:07:15 2020 : 'file' last modified on Wed May 27 22:01:53 2020 //////////////////////////////////////////////////////////////////// #define _ARMA_ ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,1}; emmisive[] = {0,0,0,1}; specular[] = {0.6745098,0.6745098,0.6745098,1}; specularPower = 95; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "ClonecTab\data\itemdk10_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex1"; class uvTransform { aside[] = {0,9,0}; up[] = {4.5,0,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)"; uvSource = "tex1"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "ClonecTab\data\itemdk10_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(10.4,8.3)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage7 { texture = "a3\data\env_land_co.paa"; uvSource = "none"; };