123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184 |
- #include "../RD501_main/config_macros.hpp"
- class CfgPatches
- {
- class macro_patch_name(stretcher)
- {
- requiredAddons[] = {
- macro_lvl2_req
- };
- requiredVersion = 0.1;
- units[] = {
-
- };
- weapons[] = {};
- };
- };
- class CfgVehicles
- {
- class Man;
- class StaticATWeapon;
- class ThingX;
- class car_f;
- class Kart_01_Base_F;
- class CAManBase: Man
- {
- class ACE_SelfActions
- {
- class ACE_Equipment
- {
- class RD501_Deploy_Stretcher
- {
- displayName = "Deploy Stretcher";
- condition = [player,macro_single_quote(macro_new_weapon(Stretcher,Item))] call ace_common_fnc_hasItem;
- statement = [player, macro_single_quote(macro_new_vehicle(Stretcher,MkII)), macro_single_quote(macro_new_weapon(Stretcher,Item))] call macro_fnc_name(deploy_stretcher);
- showDisabled = 0;
- priority = 2.5;
- };
- };
- };
- };
- class macro_new_vehicle(Stretcher,MkII): Kart_01_Base_F
- {
- forceInGarage=1;
- transportSoldier = 1;
- scope = 2;
- hasdriver = 0;
- slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"};
- class Turrets{};
- class AnimationSources{};
- memoryPointsGetInCargo = "pos cargo";
- memoryPointsGetInCargoDir = "pos cargo dir";
- displayName = "Stretcher Mk.II";
- Model = "\501RDStretcher\model\501_Stretcher.p3d";
- cargoAction[] = {"passenger_injured_medevac_truck02"};
- ejectDeadCargo = 0;
- armor=100000;
- // Dragging
- ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes)
- ace_dragging_dragPosition[] = {0, 1, 1}; // Offset of the model from the body while dragging (same as attachTo)
- ace_dragging_dragDirection = 0; // Model direction while dragging (same as setDir after attachTo)
- // Carrying
- ace_dragging_canCarry = 1; // Can be carried (0-no, 1-yes)
- ace_dragging_carryPosition[] = {0, 0, 0}; // Offset of the model from the body while dragging (same as attachTo)
- ace_dragging_carryDirection = 0; // Model direction while dragging (same as setDir after attachTo)
- class VehicleTransport
- {
- class Cargo
- {
- parachuteClass = "B_Parachute_02_F";
- parachuteHeightLimit = 5;
- canBeTransported = 1;
- dimensions[] = {"VTV_Cargo_Base","VTV_Cargo_Corner"};
- };
- };
- class ACE_Actions
- {
- class ACE_MainActions
- {
- selection = "ACE_Point";
- distance = 5;
- condition = "true";
- class RD501_Pick_Up_Stretcher
- {
- displayName = "Put Stretcher in backppack";
- distance = 5;
- condition = "((count (crew _target)) == 0) && (isNull attachedTo _target)";
- statement = [player,_target,macro_single_quote(macro_new_weapon(Stretcher,Item))] call macro_fnc_name(put_stretcher_in_backpack);
- showDisabled = 0;
- priority = 5;
- };
- class RD501_Transport_Stretcher
- {
- displayName = "Carry Stretcher";
- distance = 5;
- condition = "(isNull attachedTo _target)";
- statement = [player,_target] call macro_fnc_name(carry_stretcher);
- showDisabled = 0;
- priority = 5;
- };
- class RD501_Drop_Stretcher
- {
- displayName = "Stop Carrying Stretcher";
- distance = 5;
- condition = "!(isNull attachedTo _target)";
- statement = _target call macro_fnc_name(drop_stretcher);
- showDisabled = 0;
- priority = 5;
- };
- class ACE_Passengers
- {
- displayName = "$STR_ace_interaction_Passengers";
- condition = "alive _target";
- statement = "";
- exceptions[] = {"isNotSwimming"};
- insertChildren = "_this call ace_interaction_fnc_addPassengersActions";
- };
- };
- };
- class ACE_SelfActions
- {
- class ACE_Passengers
- {
- displayName = "$STR_ace_interaction_Passengers";
- condition = "alive _target";
- statement = "";
- insertChildren = "_this call ace_interaction_fnc_addPassengersActions";
- };
- };
- class Eventhandlers
- {
- init = "(_this select 0) allowdamage false;";
- };
- macro_new_config_prop(stretcher_item) = macro_new_weapon(Stretcher,Item);
-
-
- };
- };
- class CfgWeapons
- {
- class ItemCore;
- class InventoryItem_Base_F;
- class macro_new_weapon(Stretcher,Item_Base): ItemCore
- {
- type = 4096;
- detectRange = -1;
- simulation = "ItemMineDetector";
- scope = 0;
- cost = 1000;
- side = 3;
- author = "Namenai";
- };
- class macro_new_weapon(Stretcher,Item): macro_new_weapon(Stretcher,Item_Base)
- {
- displayName = "Republic Stretcher";
- scope = 2;
- author = "Namenai";
- picture = "\mcc_sandbox_mod\data\items\bandage.paa";
- model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d";
- class ItemInfo: InventoryItem_Base_F
- {
- mass = 225;
- };
- };
- };
- // class Extended_Init_EventHandlers
- // {
- // //class name of the object
- // class macro_new_vehicle(Stretcher,MkII)
- // {
- // //doesnt matter wat this is
- // class init_Stretcher
- // {
- // init = [_this select 0] spawn macro_fnc_name(init_stretcher);
- // };
- // };
- // }
|