#include "../RD501_main/config_macros.hpp" class CfgPatches { class macro_patch_name(stretcher) { requiredAddons[] = { macro_lvl2_req }; requiredVersion = 0.1; units[] = { }; weapons[] = {}; }; }; class CfgVehicles { class Man; class StaticATWeapon; class ThingX; class car_f; class Kart_01_Base_F; class CAManBase: Man { class ACE_SelfActions { class ACE_Equipment { class RD501_Deploy_Stretcher { displayName = "Deploy Stretcher"; condition = [player,macro_single_quote(macro_new_weapon(Stretcher,Item))] call ace_common_fnc_hasItem; statement = [player, macro_single_quote(macro_new_vehicle(Stretcher,MkII)), macro_single_quote(macro_new_weapon(Stretcher,Item))] call macro_fnc_name(deploy_stretcher); showDisabled = 0; priority = 2.5; }; }; }; }; class macro_new_vehicle(Stretcher,MkII): Kart_01_Base_F { forceInGarage=1; transportSoldier = 1; scope = 2; hasdriver = 0; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}; class Turrets{}; class AnimationSources{}; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; displayName = "Stretcher Mk.II"; Model = "\501RDStretcher\model\501_Stretcher.p3d"; cargoAction[] = {"passenger_injured_medevac_truck02"}; ejectDeadCargo = 0; armor=100000; // Dragging ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes) ace_dragging_dragPosition[] = {0, 1, 1}; // Offset of the model from the body while dragging (same as attachTo) ace_dragging_dragDirection = 0; // Model direction while dragging (same as setDir after attachTo) // Carrying ace_dragging_canCarry = 1; // Can be carried (0-no, 1-yes) ace_dragging_carryPosition[] = {0, 0, 0}; // Offset of the model from the body while dragging (same as attachTo) ace_dragging_carryDirection = 0; // Model direction while dragging (same as setDir after attachTo) class VehicleTransport { class Cargo { parachuteClass = "B_Parachute_02_F"; parachuteHeightLimit = 5; canBeTransported = 1; dimensions[] = {"VTV_Cargo_Base","VTV_Cargo_Corner"}; }; }; class ACE_Actions { class ACE_MainActions { selection = "ACE_Point"; distance = 5; condition = "true"; class RD501_Pick_Up_Stretcher { displayName = "Put Stretcher in backppack"; distance = 5; condition = "((count (crew _target)) == 0) && (isNull attachedTo _target)"; statement = [player,_target,macro_single_quote(macro_new_weapon(Stretcher,Item))] call macro_fnc_name(put_stretcher_in_backpack); showDisabled = 0; priority = 5; }; class RD501_Transport_Stretcher { displayName = "Carry Stretcher"; distance = 5; condition = "(isNull attachedTo _target)"; statement = [player,_target] call macro_fnc_name(carry_stretcher); showDisabled = 0; priority = 5; }; class RD501_Drop_Stretcher { displayName = "Stop Carrying Stretcher"; distance = 5; condition = "!(isNull attachedTo _target)"; statement = _target call macro_fnc_name(drop_stretcher); showDisabled = 0; priority = 5; }; class ACE_Passengers { displayName = "$STR_ace_interaction_Passengers"; condition = "alive _target"; statement = ""; exceptions[] = {"isNotSwimming"}; insertChildren = "_this call ace_interaction_fnc_addPassengersActions"; }; }; }; class ACE_SelfActions { class ACE_Passengers { displayName = "$STR_ace_interaction_Passengers"; condition = "alive _target"; statement = ""; insertChildren = "_this call ace_interaction_fnc_addPassengersActions"; }; }; class Eventhandlers { init = "(_this select 0) allowdamage false;"; }; macro_new_config_prop(stretcher_item) = macro_new_weapon(Stretcher,Item); }; }; class CfgWeapons { class ItemCore; class InventoryItem_Base_F; class macro_new_weapon(Stretcher,Item_Base): ItemCore { type = 4096; detectRange = -1; simulation = "ItemMineDetector"; scope = 0; cost = 1000; side = 3; author = "Namenai"; }; class macro_new_weapon(Stretcher,Item): macro_new_weapon(Stretcher,Item_Base) { displayName = "Republic Stretcher"; scope = 2; author = "Namenai"; picture = "\mcc_sandbox_mod\data\items\bandage.paa"; model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d"; class ItemInfo: InventoryItem_Base_F { mass = 225; }; }; }; // class Extended_Init_EventHandlers // { // //class name of the object // class macro_new_vehicle(Stretcher,MkII) // { // //doesnt matter wat this is // class init_Stretcher // { // init = [_this select 0] spawn macro_fnc_name(init_stretcher); // }; // }; // }