mortars.sqf 1.1 KB

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  1. //"add Flare Mortar Script to the CSAT mortar";
  2. OpforMort={
  3. params["_vic"];
  4. _vic addEventHandler ["Fired",{private ["_al_flare"];
  5. _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Opfor\Flare_opfor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
  6. }];
  7. comment "retexture mortar";
  8. _vic setobjecttextureglobal [0,"optre_vehicles\hev\data\pod_CO.paa"]
  9. };//end of CSAT Mortar call
  10. // "add Flare Mortar Script to the NATO mortar";
  11. BlueforMort={
  12. params["_vic"];
  13. _vic addEventHandler ["Fired",{private ["_al_flare"];
  14. _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Bluefor\Flare_bluefor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
  15. }];
  16. comment "retexture mortar";
  17. _vic setobjecttextureglobal [0,"LAAT\textures\gunship_2_d.paa"];
  18. };//end of Nato Mortar call
  19. ["B_Mortar_01_F", "init",BlueforMort, true, [], true] call CBA_fnc_addClassEventHandler;
  20. ["O_Mortar_01_F", "init",OpforMort, true, [], true] call CBA_fnc_addClassEventHandler;