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- //"add Flare Mortar Script to the CSAT mortar";
- OpforMort={
- params["_vic"];
-
- _vic addEventHandler ["Fired",{private ["_al_flare"];
- _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Opfor\Flare_opfor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
- }];
- comment "retexture mortar";
- _vic setobjecttextureglobal [0,"optre_vehicles\hev\data\pod_CO.paa"]
- };//end of CSAT Mortar call
- // "add Flare Mortar Script to the NATO mortar";
- BlueforMort={
- params["_vic"];
-
- _vic addEventHandler ["Fired",{private ["_al_flare"];
- _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Bluefor\Flare_bluefor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP;
- }];
-
- comment "retexture mortar";
- _vic setobjecttextureglobal [0,"LAAT\textures\gunship_2_d.paa"];
- };//end of Nato Mortar call
-
-
- ["B_Mortar_01_F", "init",BlueforMort, true, [], true] call CBA_fnc_addClassEventHandler;
- ["O_Mortar_01_F", "init",OpforMort, true, [], true] call CBA_fnc_addClassEventHandler;
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