//"add Flare Mortar Script to the CSAT mortar"; OpforMort={ params["_vic"]; _vic addEventHandler ["Fired",{private ["_al_flare"]; _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Opfor\Flare_opfor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP; }]; comment "retexture mortar"; _vic setobjecttextureglobal [0,"optre_vehicles\hev\data\pod_CO.paa"] };//end of CSAT Mortar call // "add Flare Mortar Script to the NATO mortar"; BlueforMort={ params["_vic"]; _vic addEventHandler ["Fired",{private ["_al_flare"]; _al_flare = _this select 6;[[[_al_flare],"scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\Bluefor\Flare_bluefor.sqf"],"BIS_fnc_execVM",true,true] spawn BIS_fnc_MP; }]; comment "retexture mortar"; _vic setobjecttextureglobal [0,"LAAT\textures\gunship_2_d.paa"]; };//end of Nato Mortar call ["B_Mortar_01_F", "init",BlueforMort, true, [], true] call CBA_fnc_addClassEventHandler; ["O_Mortar_01_F", "init",OpforMort, true, [], true] call CBA_fnc_addClassEventHandler;