wardenAmmoBox.sqf 1003 B

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  1. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  2. {
  3. _color="#(argb,8,8,3)color(1,0,0,1)";
  4. _this setObjectTextureGlobal [_i,_color];
  5. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  6. };
  7. _this addAction ["<t color='#00FF00'>Add Warden Ammo</t>", {
  8. params["_this","_user"];
  9. _user addAction ["<t color='#0000FF'>Resupply Ammo</t>",
  10. {
  11. (vehicle (_this select 0)) setVehicleAmmo 1;
  12. }
  13. ];
  14. _user groupChat format["%1 add warden ammo at time %2",(name _user),time];
  15. comment "have after code";
  16. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  17. {
  18. _color="#(argb,8,8,3)color(0,1,0,1)";
  19. _this setObjectTextureGlobal [_i,_color];
  20. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  21. };
  22. sleep 1;
  23. comment "reset";
  24. for [{_i=0}, {_i<7}, {_i=_i+1}] do
  25. {
  26. _color="#(argb,8,8,3)color(1,0,0,1)";
  27. _this setObjectTextureGlobal [_i,_color];
  28. _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
  29. };
  30. }];