for [{_i=0}, {_i<7}, {_i=_i+1}] do
{
_color="#(argb,8,8,3)color(1,0,0,1)";
_this setObjectTextureGlobal [_i,_color];
_this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
};
_this addAction ["Add Warden Ammo", {
params["_this","_user"];
_user addAction ["Resupply Ammo",
{
(vehicle (_this select 0)) setVehicleAmmo 1;
}
];
_user groupChat format["%1 add warden ammo at time %2",(name _user),time];
comment "have after code";
for [{_i=0}, {_i<7}, {_i=_i+1}] do
{
_color="#(argb,8,8,3)color(0,1,0,1)";
_this setObjectTextureGlobal [_i,_color];
_this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
};
sleep 1;
comment "reset";
for [{_i=0}, {_i<7}, {_i=_i+1}] do
{
_color="#(argb,8,8,3)color(1,0,0,1)";
_this setObjectTextureGlobal [_i,_color];
_this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"];
};
}];