for [{_i=0}, {_i<7}, {_i=_i+1}] do { _color="#(argb,8,8,3)color(1,0,0,1)"; _this setObjectTextureGlobal [_i,_color]; _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"]; }; _this addAction ["Add Warden Ammo", { params["_this","_user"]; _user addAction ["Resupply Ammo", { (vehicle (_this select 0)) setVehicleAmmo 1; } ]; _user groupChat format["%1 add warden ammo at time %2",(name _user),time]; comment "have after code"; for [{_i=0}, {_i<7}, {_i=_i+1}] do { _color="#(argb,8,8,3)color(0,1,0,1)"; _this setObjectTextureGlobal [_i,_color]; _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"]; }; sleep 1; comment "reset"; for [{_i=0}, {_i<7}, {_i=_i+1}] do { _color="#(argb,8,8,3)color(1,0,0,1)"; _this setObjectTextureGlobal [_i,_color]; _this setObjectMaterialGlobal [_i, "a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"]; }; }];