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- // //Allow zeus to change global variables-also Hermes Panel
- // [] execVM (root+zeusFncPanel+zeusVarNFncPanel);
- // checkSumVariable=checkSumVariable+checkSumCounter;
- // checkSumCounter=checkSumCounter+1;
- // //AT-TE Base scripts,the armor and repair
- // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteBase);
- // checkSumVariable=checkSumVariable+checkSumCounter;
- // checkSumCounter=checkSumCounter+1;
- // //AT-TE Type Selector that spawns in the at-te class type
- // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteType);
- // checkSumVariable=checkSumVariable+checkSumCounter;
- // checkSumCounter=checkSumCounter+1;
- // //Eulers Spec Ops droids,vr soilder
- // [] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid);
- // checkSumVariable=checkSumVariable+checkSumCounter;
- // checkSumCounter=checkSumCounter+1;
- //Hades Panel - Currently decommissioned
- //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf";
- //laat weapons,adds weapons and wingtip smoke
- [] execVM (root+vehicleBased+vehicleVariant+airBased+laat);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
- [] execVM (root+vehicleBased+vehicleVariant+airBased+arc170);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //y-wing weapons,adds weapons and wingtip smoke
- [] execVM (root+vehicleBased+vehicleVariant+airBased+ywing);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //b2 reconfig,forces b2's to walk
- [] execVM (root+aiBased+factionBased+opforFac+cis+b2);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
- [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+bluforFac+bluforSpeedboat);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
- [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+opforFac+opforSpeedboat);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //AAT weapons
- [] execVM (root+vehicleBased+vehicleVariant+landBased+aat);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Vulture droid weapons
- [] execVM (root+vehicleBased+vehicleVariant+airBased+vulture);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Add's flares to simulate plasma Mortars NATO and CSAT
- [] execVM (root+vehicleBased+vehicleVariant+landBased+mortar);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Sabre adds weapons and smokes and damage reports
- [] execVM (root+vehicleBased+vehicleVariant+landBased+sabre);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
- [] execVM (root+vehicleBased+vehicleVariant+landBased+barc);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //adds deploy option to mtt
- [] execVM (root+vehicleBased+vehicleVariant+landBased+mtt);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //adds Make B1 ats have better launchers
- [] execVM (root+aiBased+factionBased+opforFac+cis+b1AT);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //adds Make B1 Heavy have better weapons
- [] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //adds Make Magma Droids Stronger
- [] execVM (root+aiBased+factionBased+opforFac+cis+magnaDroid);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //adds advanced sling loading
- [] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Star Wars Civilian Spawner
- [] execVM (root+aiBased+factionBased+civFac+rngCiv);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Resupply Boxes
- [] execVM (root+playerBased+item+resupplyBox);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Warden ammo and fuel system
- [] execVM (root+playerBased+aviation+wardenBased+wardenAmmoBox);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Tri Droid
- [] execVM (root+vehicleBased+vehicleVariant+airBased+triDroid);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //V-Wing
- [] execVM(root+vehicleBased+vehicleVariant+airBased+vWing);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Hailfire Droid
- [] execVM (root+vehicleBased+vehicleVariant+landBased+hailfire);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Sniper Droid
- [] execVM (root+aiBased+factionBased+opforFac+cis+b1Sniper);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Droideka spawny script
- [] execVM (root+aiBased+factionBased+opforFac+cis+droideka);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //Dwarf Spider Droid spawny script
- [] execVM (root+aiBased+factionBased+opforFac+cis+dwarfSpiderDroid);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- //HMP Gunship
- [] execVM (root+vehicleBased+vehicleVariant+airBased+hmp);
- checkSumVariable=checkSumVariable+checkSumCounter;
- checkSumCounter=checkSumCounter+1;
- publicVariable "checkSum";
- publicVariable "checkSumCounter";
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