// //Allow zeus to change global variables-also Hermes Panel // [] execVM (root+zeusFncPanel+zeusVarNFncPanel); // checkSumVariable=checkSumVariable+checkSumCounter; // checkSumCounter=checkSumCounter+1; // //AT-TE Base scripts,the armor and repair // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteBase); // checkSumVariable=checkSumVariable+checkSumCounter; // checkSumCounter=checkSumCounter+1; // //AT-TE Type Selector that spawns in the at-te class type // [] execVM (root+vehicleBased+vehicleVariant+landBased+atteType); // checkSumVariable=checkSumVariable+checkSumCounter; // checkSumCounter=checkSumCounter+1; // //Eulers Spec Ops droids,vr soilder // [] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid); // checkSumVariable=checkSumVariable+checkSumCounter; // checkSumCounter=checkSumCounter+1; //Hades Panel - Currently decommissioned //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf"; //laat weapons,adds weapons and wingtip smoke [] execVM (root+vehicleBased+vehicleVariant+airBased+laat); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention [] execVM (root+vehicleBased+vehicleVariant+airBased+arc170); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //y-wing weapons,adds weapons and wingtip smoke [] execVM (root+vehicleBased+vehicleVariant+airBased+ywing); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //b2 reconfig,forces b2's to walk [] execVM (root+aiBased+factionBased+opforFac+cis+b2); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+bluforFac+bluforSpeedboat); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon [] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+opforFac+opforSpeedboat); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //AAT weapons [] execVM (root+vehicleBased+vehicleVariant+landBased+aat); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Vulture droid weapons [] execVM (root+vehicleBased+vehicleVariant+airBased+vulture); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Add's flares to simulate plasma Mortars NATO and CSAT [] execVM (root+vehicleBased+vehicleVariant+landBased+mortar); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Sabre adds weapons and smokes and damage reports [] execVM (root+vehicleBased+vehicleVariant+landBased+sabre); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater [] execVM (root+vehicleBased+vehicleVariant+landBased+barc); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //adds deploy option to mtt [] execVM (root+vehicleBased+vehicleVariant+landBased+mtt); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //adds Make B1 ats have better launchers [] execVM (root+aiBased+factionBased+opforFac+cis+b1AT); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //adds Make B1 Heavy have better weapons [] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //adds Make Magma Droids Stronger [] execVM (root+aiBased+factionBased+opforFac+cis+magnaDroid); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //adds advanced sling loading [] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Star Wars Civilian Spawner [] execVM (root+aiBased+factionBased+civFac+rngCiv); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Resupply Boxes [] execVM (root+playerBased+item+resupplyBox); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Warden ammo and fuel system [] execVM (root+playerBased+aviation+wardenBased+wardenAmmoBox); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Tri Droid [] execVM (root+vehicleBased+vehicleVariant+airBased+triDroid); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //V-Wing [] execVM(root+vehicleBased+vehicleVariant+airBased+vWing); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Hailfire Droid [] execVM (root+vehicleBased+vehicleVariant+landBased+hailfire); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Sniper Droid [] execVM (root+aiBased+factionBased+opforFac+cis+b1Sniper); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Droideka spawny script [] execVM (root+aiBased+factionBased+opforFac+cis+droideka); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //Dwarf Spider Droid spawny script [] execVM (root+aiBased+factionBased+opforFac+cis+dwarfSpiderDroid); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; //HMP Gunship [] execVM (root+vehicleBased+vehicleVariant+airBased+hmp); checkSumVariable=checkSumVariable+checkSumCounter; checkSumCounter=checkSumCounter+1; publicVariable "checkSum"; publicVariable "checkSumCounter";