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- RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
- RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
- RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
- CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
- CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
- CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
- CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
- CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
- CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]];
- CISGen attachTo [NeutralGen,[0,0,0]];
- CISGen1 attachTo [NeutralGen1,[0,0,0]];
- CISGen2 attachTo [NeutralGen2,[0,0,0]];
- NeutralGunRoom disableCollisionWith CISGunRoom;
- CISGunRoom disableCollisionWith NeutralGunRoom;
- NeutralGunRoom1 disableCollisionWith CISGunRoom1;
- CISGunRoom1 disableCollisionWith NeutralGunRoom1;
- NeutralGunRoom2 disableCollisionWith CISGunRoom2;
- CISGunRoom2 disableCollisionWith NeutralGunRoom2;
- NeutralGen disableCollisionWith RepublicGen;
- RepublicGen disableCollisionWith NeutralGen;
- NeutralGen1 disableCollisionWith RepublicGen1;
- RepublicGen1 disableCollisionWith NeutralGen1;
- NeutralGen2 disableCollisionWith RepublicGen2;
- RepublicGen2 disableCollisionWith NeutralGen2;
- deletevehicle NeutralGunRoom;
- deletevehicle NeutralGunRoom1;
- deletevehicle NeutralGunRoom2;
- deletevehicle NeutralGen;
- deletevehicle NeutralGen1;
- deletevehicle NeutralGen2;
- CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"];
- NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
- NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
- RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
- NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
- NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
- "PVP Version 2 has been selected!" RemoteExec Hint
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