RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen); RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1); RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2); CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom); CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1); CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2); CISGunRoom attachTo [NeutralGunRoom,[0,0,0]]; CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]]; CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; CISGen attachTo [NeutralGen,[0,0,0]]; CISGen1 attachTo [NeutralGen1,[0,0,0]]; CISGen2 attachTo [NeutralGen2,[0,0,0]]; NeutralGunRoom disableCollisionWith CISGunRoom; CISGunRoom disableCollisionWith NeutralGunRoom; NeutralGunRoom1 disableCollisionWith CISGunRoom1; CISGunRoom1 disableCollisionWith NeutralGunRoom1; NeutralGunRoom2 disableCollisionWith CISGunRoom2; CISGunRoom2 disableCollisionWith NeutralGunRoom2; NeutralGen disableCollisionWith RepublicGen; RepublicGen disableCollisionWith NeutralGen; NeutralGen1 disableCollisionWith RepublicGen1; RepublicGen1 disableCollisionWith NeutralGen1; NeutralGen2 disableCollisionWith RepublicGen2; RepublicGen2 disableCollisionWith NeutralGen2; deletevehicle NeutralGunRoom; deletevehicle NeutralGunRoom1; deletevehicle NeutralGunRoom2; deletevehicle NeutralGen; deletevehicle NeutralGen1; deletevehicle NeutralGen2; CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"]; NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"]; NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"]; RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"]; NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"]; NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"]; "PVP Version 2 has been selected!" RemoteExec Hint