Ywing_re.sqf 2.7 KB

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  1. //Y-wing Reupply Data By Rexi
  2. _vic = cursorTarget;
  3. if (player distance cursorTarget < 5) then
  4. {
  5. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  6. sleep 3;
  7. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  8. sleep 3;
  9. player playActionNow "stop";
  10. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  11. sleep 3;
  12. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  13. sleep 3;
  14. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  15. sleep 3;
  16. player playActionNow "stop";
  17. player playMove "AinvPknlMstpsnonWnonDnon_medic_1";
  18. sleep 3;
  19. //Remove
  20. comment "data for weapons";
  21. comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
  22. weaponData=[
  23. ["Cannon_KXYWING","1000Rnd_Cannon_KXYWING",[[-1,1000,2]]],
  24. ["Mg7_proton_torpedo_launcher","Mg7_proton_torpedo",[[-1,8,6]]],
  25. ["OPTRE_bomblauncher_1000lb","OPTRE_12Rnd_1000lb_bomb",[[-1,12,2]]],
  26. ["missiles_SCALPEL","6Rnd_LG_scalpel",[[-1,6,2]]],
  27. ["missiles_Jian","4Rnd_LG_Jian",[[-1,4,3]]],
  28. ["Bomb_04_Plane_CAS_01_F","4Rnd_Bomb_04_F",[[-1,4,2]]],
  29. ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,4,1]]],
  30. ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
  31. ["Cannon_SDS","1000Rnd_Cannon_SDS",[[0,1000,4]]],
  32. ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]],
  33. ["BombCluster_01_F","PylonMissile_1Rnd_BombCluster_01_F",[[-1,2,4]]]
  34. ];
  35. comment "For each weapon";
  36. for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do
  37. {
  38. itemList=weaponData select _i;
  39. itemWeapon=itemList select 0;
  40. itemMagType=itemList select 1;
  41. itemSeats=itemList select 2;
  42. comment "for each seat";
  43. for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do
  44. {
  45. seatData=itemSeats select _j;
  46. seatIndex=seatData select 0;
  47. seatAmmoPerMag=seatData select 1;
  48. seatMags=seatData select 2;
  49. _vic removeWeaponTurret[itemWeapon,[seatIndex]];
  50. };
  51. comment "adds mags";
  52. _vic removeMagazinesTurret [itemMagType,[seatIndex]];
  53. };
  54. comment "For each weapon";
  55. for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do
  56. {
  57. itemList=weaponData select _i;
  58. itemWeapon=itemList select 0;
  59. itemMagType=itemList select 1;
  60. itemSeats=itemList select 2;
  61. comment "for each seat";
  62. for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do
  63. {
  64. seatData=itemSeats select _j;
  65. seatIndex=seatData select 0;
  66. seatAmmoPerMag=seatData select 1;
  67. seatMags=seatData select 2;
  68. _vic addWeaponTurret[itemWeapon, [seatIndex]];
  69. comment "adds mags";
  70. for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
  71. {
  72. _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
  73. };
  74. };
  75. };
  76. Hint "Resupplied Ywing Bomber";
  77. };