//Y-wing Reupply Data By Rexi _vic = cursorTarget; if (player distance cursorTarget < 5) then { player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playActionNow "stop"; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; player playActionNow "stop"; player playMove "AinvPknlMstpsnonWnonDnon_medic_1"; sleep 3; //Remove comment "data for weapons"; comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]"; weaponData=[ ["Cannon_KXYWING","1000Rnd_Cannon_KXYWING",[[-1,1000,2]]], ["Mg7_proton_torpedo_launcher","Mg7_proton_torpedo",[[-1,8,6]]], ["OPTRE_bomblauncher_1000lb","OPTRE_12Rnd_1000lb_bomb",[[-1,12,2]]], ["missiles_SCALPEL","6Rnd_LG_scalpel",[[-1,6,2]]], ["missiles_Jian","4Rnd_LG_Jian",[[-1,4,3]]], ["Bomb_04_Plane_CAS_01_F","4Rnd_Bomb_04_F",[[-1,4,2]]], ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,4,1]]], ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]], ["Cannon_SDS","1000Rnd_Cannon_SDS",[[0,1000,4]]], ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]], ["BombCluster_01_F","PylonMissile_1Rnd_BombCluster_01_F",[[-1,2,4]]] ]; comment "For each weapon"; for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic removeWeaponTurret[itemWeapon,[seatIndex]]; }; comment "adds mags"; _vic removeMagazinesTurret [itemMagType,[seatIndex]]; }; comment "For each weapon"; for [{ _i=0 }, { _i<(count weaponData)}, {_i=_i+1}] do { itemList=weaponData select _i; itemWeapon=itemList select 0; itemMagType=itemList select 1; itemSeats=itemList select 2; comment "for each seat"; for [{ _j=0}, { _j<(count itemSeats)}, {_j=_j+1}] do { seatData=itemSeats select _j; seatIndex=seatData select 0; seatAmmoPerMag=seatData select 1; seatMags=seatData select 2; _vic addWeaponTurret[itemWeapon, [seatIndex]]; comment "adds mags"; for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do { _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag]; }; }; }; Hint "Resupplied Ywing Bomber"; };