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|
- version=53;
- class EditorData
- {
- moveGridStep=1;
- angleGridStep=0.2617994;
- scaleGridStep=1;
- autoGroupingDist=10;
- toggles=1;
- class ItemIDProvider
- {
- nextID=113;
- };
- class MarkerIDProvider
- {
- nextID=1;
- };
- class Camera
- {
- pos[]={-238.81543,10.085141,558.66846};
- dir[]={-0.85292661,-0.52189994,0.014425158};
- up[]={-0.52184397,0.85298771,0.0088259242};
- aside[]={0.016910706,1.0196163e-007,0.99988461};
- };
- };
- binarizationWanted=0;
- addons[]=
- {
- "A3_Modules_F_Curator_Curator",
- "SWOP_Characters_Republic",
- "SWOP_DCRIFLES",
- "ElectroBinoculars_SW",
- "A3_Weapons_F",
- "SWOP_clones_helmet",
- "SWOP_clones_uniforms",
- "A3_Weapons_F_Items",
- "ace_medical",
- "SWOP_clones_armor",
- "SWOP_Weapons_Explosives",
- "task_force_radio_items",
- "SWOP_NVG",
- "SWOP_Characters_CIS",
- "impammo",
- "A3_Ui_F"
- };
- class AddonsMetaData
- {
- class List
- {
- items=15;
- class Item0
- {
- className="A3_Modules_F_Curator";
- name="Arma 3 Zeus Update - Scripted Modules";
- author="Bohemia Interactive";
- url="https://www.arma3.com";
- };
- class Item1
- {
- className="SWOP_Characters_Republic";
- name="SWOP_Characters_Republic";
- author="SWOP";
- };
- class Item2
- {
- className="SWOP_DCRIFLES";
- name="SWOP_DCRIFLES";
- author="SWOP";
- };
- class Item3
- {
- className="ElectroBinoculars_SW";
- name="ElectroBinoculars_SW";
- author="SWOP";
- };
- class Item4
- {
- className="A3_Weapons_F";
- name="Arma 3 Alpha - Weapons and Accessories";
- author="Bohemia Interactive";
- url="https://www.arma3.com";
- };
- class Item5
- {
- className="SWOP_clones_helmet";
- name="SWOP_clones_helmet";
- author="SWOP";
- };
- class Item6
- {
- className="SWOP_clones_uniforms";
- name="SWOP_clones_uniforms";
- author="SWOP";
- };
- class Item7
- {
- className="ace_medical";
- name="ACE3 - Medical";
- author="ACE-Team";
- url="http://ace3mod.com/";
- };
- class Item8
- {
- className="SWOP_clones_armor";
- name="SWOP_clones_armor";
- author="SWOP";
- };
- class Item9
- {
- className="SWOP_Weapons_Explosives";
- name="SWOP_Weapons_Explosives";
- author="SWOP";
- };
- class Item10
- {
- className="task_force_radio_items";
- name="task_force_radio_items";
- author="[TF]Nkey";
- url="https://github.com/michail-nikolaev/task-force-arma-3-radio";
- };
- class Item11
- {
- className="SWOP_NVG";
- name="SWOP_NVG";
- author="SWOP";
- };
- class Item12
- {
- className="SWOP_Characters_CIS";
- name="SWOP_Characters_CIS";
- author="SWOP";
- };
- class Item13
- {
- className="impammo";
- name="impammo";
- author="SWOP";
- };
- class Item14
- {
- className="A3_Ui_F";
- name="Arma 3 - User Interface";
- author="Bohemia Interactive";
- url="https://www.arma3.com";
- };
- };
- };
- randomSeed=16365067;
- class ScenarioData
- {
- author="earthknite";
- disabledAI=1;
- respawn=3;
- class Header
- {
- gameType="Coop";
- };
- };
- class CustomAttributes
- {
- class Category0
- {
- name="Multiplayer";
- class Attribute0
- {
- property="RespawnTemplates";
- expression="true";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=1;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="Counter";
- };
- };
- };
- };
- };
- };
- class Attribute1
- {
- property="Enh_saveLoadout";
- expression=" if (!is3DEN && hasInterface && _value) then { [] spawn { waitUntil {sleep 1; !isNull player}; if (isNil {player getVariable 'Enh_savedLoadout'}) then { player setVariable ['Enh_savedLoadout',getUnitloadout player]; player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}]; }; }; }; ";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=1;
- };
- };
- };
- nAttributes=2;
- };
- class Category1
- {
- name="Scenario";
- class Attribute0
- {
- property="Enh_ambientFlyby_speed";
- expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="LIMITED";
- };
- };
- };
- nAttributes=1;
- };
- };
- class Mission
- {
- assetType="Free";
- class Intel
- {
- briefingName="Gridlock_PvP";
- resistanceWest=0;
- timeOfChanges=1800.0002;
- startWeather=0.2;
- startWind=0.1;
- startWaves=0.1;
- forecastWeather=0.60000002;
- forecastWind=0.1;
- forecastWaves=0.1;
- forecastLightnings=0.1;
- wavesForced=1;
- windForced=1;
- year=2015;
- month=1;
- day=1;
- hour=24;
- minute=0;
- startFogDecay=0.014;
- forecastFogDecay=0.014;
- };
- class Entities
- {
- items=12;
- class Item0
- {
- dataType="Logic";
- class PositionInfo
- {
- position[]={-281.27869,2.1130371,559.98413};
- angles[]={0,1.2098771,0};
- };
- id=0;
- type="ModuleCurator_F";
- atlOffset=0.86303711;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ModuleCurator_F_Owner";
- expression="_this setVariable ['Owner',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="a4";
- };
- };
- };
- class Attribute1
- {
- property="ModuleCurator_F_Forced";
- expression="_this setVariable ['Forced',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ModuleCurator_F_Name";
- expression="_this setVariable ['Name',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- };
- class Attribute3
- {
- property="ModuleCurator_F_Addons";
- expression="_this setVariable ['Addons',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- nAttributes=4;
- };
- };
- class Item1
- {
- dataType="Logic";
- class PositionInfo
- {
- position[]={-281.47192,2.0895081,554.1228};
- angles[]={0,1.2098848,0};
- };
- id=1;
- type="ModuleCurator_F";
- atlOffset=0.83950806;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ModuleCurator_F_Owner";
- expression="_this setVariable ['Owner',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="a6";
- };
- };
- };
- class Attribute1
- {
- property="ModuleCurator_F_Forced";
- expression="_this setVariable ['Forced',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ModuleCurator_F_Name";
- expression="_this setVariable ['Name',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- };
- class Attribute3
- {
- property="ModuleCurator_F_Addons";
- expression="_this setVariable ['Addons',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- nAttributes=4;
- };
- };
- class Item2
- {
- dataType="Logic";
- class PositionInfo
- {
- position[]={-281.39215,2.0941467,555.71362};
- angles[]={0,1.2098848,0};
- };
- id=2;
- type="ModuleCurator_F";
- atlOffset=0.84414673;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ModuleCurator_F_Owner";
- expression="_this setVariable ['Owner',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="a5";
- };
- };
- };
- class Attribute1
- {
- property="ModuleCurator_F_Forced";
- expression="_this setVariable ['Forced',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ModuleCurator_F_Name";
- expression="_this setVariable ['Name',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- };
- class Attribute3
- {
- property="ModuleCurator_F_Addons";
- expression="_this setVariable ['Addons',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- nAttributes=4;
- };
- };
- class Item3
- {
- dataType="Group";
- side="West";
- class Entities
- {
- items=5;
- class Item0
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-279.31854,1.2514389,562.08813};
- angles[]={0,1.5251952,0};
- };
- side="West";
- flags=7;
- class Attributes
- {
- rank="MAJOR";
- init="call{player enableFatigue false;}";
- name="a2";
- description="Zeus Operator";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15";
- class primaryMuzzleMag
- {
- name="SWOP_DC15_Mag";
- ammoLeft=60;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501_F_CombatUniform";
- isBackpack=0;
- class MagazineCargo
- {
- items=1;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=5;
- ammoLeft=60;
- };
- };
- class ItemCargo
- {
- items=1;
- class Item0
- {
- name="FirstAidKit";
- count=1;
- };
- };
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_501_armor";
- isBackpack=0;
- class MagazineCargo
- {
- items=2;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=2;
- ammoLeft=60;
- };
- class Item1
- {
- name="SWOP_termDet_G";
- count=2;
- ammoLeft=1;
- };
- };
- };
- class backpack
- {
- typeName="SWOP_B_SnowBackpack_RTdv_Base";
- isBackpack=1;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="ItemRadio";
- gps="ItemGPS";
- headgear="SWOP_Clonetrooper_501appo_helmet";
- };
- };
- id=4;
- type="SWOP_501_Appo";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute1
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute3
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.97000003;
- };
- };
- };
- class Attribute4
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item1
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-279.3381,1.2609527,560.17822};
- angles[]={0,1.5580689,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- rank="MAJOR";
- init="call{player enableFatigue false;}";
- name="a4";
- description="Zeus Operator ";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15";
- class primaryMuzzleMag
- {
- name="SWOP_DC15_Mag";
- ammoLeft=60;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501_F_CombatUniform";
- isBackpack=0;
- class MagazineCargo
- {
- items=1;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=5;
- ammoLeft=60;
- };
- };
- class ItemCargo
- {
- items=1;
- class Item0
- {
- name="FirstAidKit";
- count=1;
- };
- };
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_501_armor";
- isBackpack=0;
- class MagazineCargo
- {
- items=2;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=2;
- ammoLeft=60;
- };
- class Item1
- {
- name="SWOP_termDet_G";
- count=2;
- ammoLeft=1;
- };
- };
- };
- class backpack
- {
- typeName="SWOP_B_SnowBackpack_RTdv_Base";
- isBackpack=1;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="ItemRadio";
- gps="ItemGPS";
- headgear="SWOP_Clonetrooper_501appo_helmet";
- };
- };
- id=5;
- type="SWOP_501_Appo";
- atlOffset=0.009513855;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute1
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute3
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.97000003;
- };
- };
- };
- class Attribute4
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item2
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-279.47055,1.270169,558.15234};
- angles[]={0,1.4638025,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- rank="MAJOR";
- init="call{player enableFatigue false;}";
- name="a3";
- description="Zeus Operator";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15";
- class primaryMuzzleMag
- {
- name="SWOP_DC15_Mag";
- ammoLeft=60;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501_F_CombatUniform";
- isBackpack=0;
- class MagazineCargo
- {
- items=1;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=5;
- ammoLeft=60;
- };
- };
- class ItemCargo
- {
- items=1;
- class Item0
- {
- name="FirstAidKit";
- count=1;
- };
- };
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_501_armor";
- isBackpack=0;
- class MagazineCargo
- {
- items=2;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=2;
- ammoLeft=60;
- };
- class Item1
- {
- name="SWOP_termDet_G";
- count=2;
- ammoLeft=1;
- };
- };
- };
- class backpack
- {
- typeName="SWOP_B_SnowBackpack_RTdv_Base";
- isBackpack=1;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="ItemRadio";
- gps="ItemGPS";
- headgear="SWOP_Clonetrooper_501appo_helmet";
- };
- };
- id=6;
- type="SWOP_501_Appo";
- atlOffset=0.018730164;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute1
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute3
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.97000003;
- };
- };
- };
- class Attribute4
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item3
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-279.44815,1.3319366,553.96606};
- angles[]={0,1.6047807,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- rank="MAJOR";
- init="call{player enableFatigue false;}";
- name="a6";
- description="Zeus Operator [ Reserverd for Senior Zeus ]";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15";
- class primaryMuzzleMag
- {
- name="SWOP_DC15_Mag";
- ammoLeft=60;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501_F_CombatUniform";
- isBackpack=0;
- class MagazineCargo
- {
- items=1;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=5;
- ammoLeft=60;
- };
- };
- class ItemCargo
- {
- items=1;
- class Item0
- {
- name="FirstAidKit";
- count=1;
- };
- };
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_501_armor";
- isBackpack=0;
- class MagazineCargo
- {
- items=2;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=2;
- ammoLeft=60;
- };
- class Item1
- {
- name="SWOP_termDet_G";
- count=2;
- ammoLeft=1;
- };
- };
- };
- class backpack
- {
- typeName="SWOP_B_SnowBackpack_RTdv_Base";
- isBackpack=1;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="ItemRadio";
- gps="ItemGPS";
- headgear="SWOP_Clonetrooper_501appo_helmet";
- };
- };
- id=7;
- type="SWOP_501_Appo";
- atlOffset=0.080497742;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute1
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute3
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.97000003;
- };
- };
- };
- class Attribute4
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item4
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-279.52646,1.2948043,556.00635};
- angles[]={0,1.5252,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- rank="MAJOR";
- init="call{player enableFatigue false;}";
- name="a5";
- description="Zeus Operator [ Reserverd for Head Zeus ]";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15";
- class primaryMuzzleMag
- {
- name="SWOP_DC15_Mag";
- ammoLeft=60;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501_F_CombatUniform";
- isBackpack=0;
- class MagazineCargo
- {
- items=1;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=5;
- ammoLeft=60;
- };
- };
- class ItemCargo
- {
- items=1;
- class Item0
- {
- name="FirstAidKit";
- count=1;
- };
- };
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_501_armor";
- isBackpack=0;
- class MagazineCargo
- {
- items=2;
- class Item0
- {
- name="SWOP_DC15_Mag";
- count=2;
- ammoLeft=60;
- };
- class Item1
- {
- name="SWOP_termDet_G";
- count=2;
- ammoLeft=1;
- };
- };
- };
- class backpack
- {
- typeName="SWOP_B_SnowBackpack_RTdv_Base";
- isBackpack=1;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="ItemRadio";
- gps="ItemGPS";
- headgear="SWOP_Clonetrooper_501appo_helmet";
- };
- };
- id=8;
- type="SWOP_501_Appo";
- atlOffset=0.043365479;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute1
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- class Attribute3
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.97000003;
- };
- };
- };
- class Attribute4
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=5;
- };
- };
- };
- class Attributes
- {
- };
- id=3;
- };
- class Item4
- {
- dataType="Logic";
- class PositionInfo
- {
- position[]={-281.15921,2.1058273,561.76782};
- angles[]={0,1.2098848,0};
- };
- id=9;
- type="ModuleCurator_F";
- atlOffset=0.85582733;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ModuleCurator_F_Owner";
- expression="_this setVariable ['Owner',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="a2";
- };
- };
- };
- class Attribute1
- {
- property="ModuleCurator_F_Forced";
- expression="_this setVariable ['Forced',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ModuleCurator_F_Name";
- expression="_this setVariable ['Name',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- };
- class Attribute3
- {
- property="ModuleCurator_F_Addons";
- expression="_this setVariable ['Addons',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- nAttributes=4;
- };
- };
- class Item5
- {
- dataType="Logic";
- class PositionInfo
- {
- position[]={-281.33771,2.0947571,557.75024};
- angles[]={0,1.2098771,0};
- };
- id=10;
- type="ModuleCurator_F";
- atlOffset=0.84475708;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ModuleCurator_F_Owner";
- expression="_this setVariable ['Owner',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="a3";
- };
- };
- };
- class Attribute1
- {
- property="ModuleCurator_F_Forced";
- expression="_this setVariable ['Forced',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0;
- };
- };
- };
- class Attribute2
- {
- property="ModuleCurator_F_Name";
- expression="_this setVariable ['Name',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- };
- class Attribute3
- {
- property="ModuleCurator_F_Addons";
- expression="_this setVariable ['Addons',_value,true];";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=2;
- };
- };
- };
- nAttributes=4;
- };
- };
- class Item6
- {
- dataType="Group";
- side="West";
- class Entities
- {
- items=48;
- class Item0
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-246.53271,1.2514389,563.29199};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=7;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=12;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item1
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-246.40445,1.2514389,565.39355};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=13;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item2
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-246.43756,1.2514389,567.19604};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=14;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item3
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-248.27969,1.2514923,567.32104};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=15;
- type="SWOP_Clonetrooper_a";
- atlOffset=5.3405762e-005;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item4
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-250.36325,1.2514465,565.54639};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=16;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item5
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-250.39667,1.2514541,567.34619};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=17;
- type="SWOP_Clonetrooper_a";
- atlOffset=1.5258789e-005;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item6
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-250.49014,1.2514389,563.44458};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=18;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item7
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-252.32782,1.2514389,565.77368};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=19;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item8
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-252.35638,1.2514465,567.57373};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=20;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item9
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-252.4512,1.2514389,563.67212};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=21;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item10
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.44205,1.3807647,565.79858};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=22;
- type="SWOP_Clonetrooper_a";
- atlOffset=0.12932587;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item11
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.47321,1.6248672,567.6001};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=1;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=23;
- type="SWOP_Clonetrooper_a";
- atlOffset=0.37342834;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item12
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.57031,1.2514389,563.69678};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=24;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item13
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-256.32837,1.2514389,565.84717};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=25;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item14
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-256.36118,1.2514465,567.64624};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=26;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item15
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-256.45465,1.2514389,563.74463};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=27;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item16
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-258.4455,1.2514389,565.87085};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=28;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item17
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-258.47662,1.2514389,567.67261};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=29;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item18
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-258.56949,1.2514389,563.77002};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=30;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item19
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-260.38202,1.2514389,565.94824};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=31;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item20
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-260.41135,1.2514312,567.74756};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=32;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item21
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-260.50845,1.2514465,563.84424};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=33;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item22
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.49701,1.2514312,565.97241};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=34;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item23
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.53043,1.2514389,567.77222};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=35;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item24
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.62314,1.2514389,563.87109};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=36;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item25
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-268.5672,1.2514389,567.83521};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=37;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item26
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-268.66159,1.2514389,563.93164};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=38;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item27
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-270.47476,1.2514389,566.1106};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=39;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item28
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-270.50772,1.2514389,567.9082};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=40;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item29
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-270.6012,1.2514389,564.00659};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=41;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item30
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.59113,1.2514312,566.13477};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=42;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item31
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.62042,1.2514312,567.93408};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=43;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item32
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.71542,1.2514312,564.03125};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=44;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item33
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.53265,1.2514312,565.96118};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=45;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item34
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.56378,1.2514389,567.7627};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=46;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item35
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.66031,1.2514389,563.85864};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=47;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item36
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-266.42108,1.2514389,566.00952};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=48;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item37
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-266.45178,1.2514465,567.80884};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=49;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item38
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-266.54752,1.2514389,563.90552};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=50;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item39
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-268.53607,1.2514312,566.03345};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=51;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item40
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-275.95889,1.2514389,566.2959};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=52;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item41
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-275.99139,1.2514312,568.09766};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=53;
- type="SWOP_Clonetrooper_a";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item42
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-276.08456,1.2514465,564.19238};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=54;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item43
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-274.16882,1.2514389,566.10449};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=55;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item44
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-274.20163,1.2514465,567.90356};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=56;
- type="SWOP_Clonetrooper_a";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item45
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-274.29663,1.2514389,564.00073};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=57;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item46
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-248.24857,1.2514389,565.51953};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=58;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- class Item47
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-248.37469,1.2514389,563.41821};
- angles[]={0,3.1519599,0};
- };
- side="West";
- flags=5;
- class Attributes
- {
- init="call{player enableFatigue false;}";
- description="Blufor Team Member";
- isPlayable=1;
- class Inventory
- {
- class primaryWeapon
- {
- name="SWOP_DC15ABlasterRifle";
- optics="SWOP_DC15A_HoloScope";
- class primaryMuzzleMag
- {
- name="SWOP_DC15ABlasterRifle_Mag";
- ammoLeft=30;
- };
- };
- class binocular
- {
- name="ElectroBinocularsW_F";
- class primaryMuzzleMag
- {
- name="Laserbatteries";
- ammoLeft=1;
- };
- };
- class uniform
- {
- typeName="SWOP_Clonetrooper_F_CombatUniform";
- isBackpack=0;
- };
- class vest
- {
- typeName="SWOP_Clonetrooper_armor";
- isBackpack=0;
- };
- map="ItemMap";
- compass="ItemCompass";
- watch="ItemWatch";
- radio="tf_anprc152";
- gps="ItemGPS";
- goggles="SWOP_Clones_HUD";
- hmd="SWOP_NVChip";
- headgear="SWOP_Clonetrooper_helmet";
- };
- };
- id=59;
- type="SWOP_Clonetrooper_a";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=0.99000001;
- };
- };
- };
- class Attribute2
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute3
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- class Attribute5
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute6
- {
- property="enableStamina";
- expression="_this enablestamina _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=7;
- };
- };
- };
- class Attributes
- {
- };
- id=11;
- class CustomAttributes
- {
- class Attribute0
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=1;
- };
- };
- class Item7
- {
- dataType="Group";
- side="East";
- class Entities
- {
- items=48;
- class Item0
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-247.45901,1.2514312,557.89429};
- };
- side="East";
- flags=7;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=61;
- type="SWOP_CIS_droid";
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item1
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.677,1.2514389,554.112};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=62;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="pitch";
- expression="_this setpitch _value;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1.03;
- };
- };
- };
- class Attribute5
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=6;
- };
- };
- class Item2
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-270.24655,1.2521102,554.21045};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=63;
- type="SWOP_CIS_droid";
- atlOffset=0.00067138672;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item3
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-268.17349,1.2523925,554.59644};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=64;
- type="SWOP_CIS_droid";
- atlOffset=0.00095367432;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item4
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-266.17416,1.2524307,554.6626};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=65;
- type="SWOP_CIS_droid";
- atlOffset=0.00099182129;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item5
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.53561,1.2524307,554.61475};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=66;
- type="SWOP_CIS_droid";
- atlOffset=0.00099182129;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item6
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.68887,1.2524307,554.60059};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=67;
- type="SWOP_CIS_droid";
- atlOffset=0.00099182129;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item7
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-261.71313,1.2524307,554.65063};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=68;
- type="SWOP_CIS_droid";
- atlOffset=0.00099182129;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item8
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-259.69577,1.2517593,554.68018};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=69;
- type="SWOP_CIS_droid";
- atlOffset=0.00032043457;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item9
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-258.08899,1.2515686,554.68604};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=70;
- type="SWOP_CIS_droid";
- atlOffset=0.00012969971;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item10
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-256.45587,1.2513626,554.67383};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=71;
- type="SWOP_CIS_droid";
- atlOffset=-7.6293945e-005;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item11
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.7767,1.2512634,554.72095};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=72;
- type="SWOP_CIS_droid";
- atlOffset=-0.00017547607;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item12
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-253.73376,1.251332,554.57275};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=73;
- type="SWOP_CIS_droid";
- atlOffset=-0.00010681152;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item13
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-252.41748,1.2511718,554.54639};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=74;
- type="SWOP_CIS_droid";
- atlOffset=-0.00026702881;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item14
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-251.5849,1.2511337,554.65723};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=75;
- type="SWOP_CIS_droid";
- atlOffset=-0.00030517578;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item15
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-249.92477,1.2514389,554.33057};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=76;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item16
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-247.7511,1.2514389,554.20605};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=77;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item17
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.32178,1.2529342,555.98413};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=78;
- type="SWOP_CIS_droid";
- atlOffset=0.0014953613;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item18
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-269.8913,1.2536285,556.08301};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=79;
- type="SWOP_CIS_droid";
- atlOffset=0.0021896362;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item19
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-267.81824,1.2530715,556.46899};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=80;
- type="SWOP_CIS_droid";
- atlOffset=0.0016326904;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item20
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-265.81891,1.2527816,556.53516};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=81;
- type="SWOP_CIS_droid";
- atlOffset=0.0013427734;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item21
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.18036,1.2526824,556.4873};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=82;
- type="SWOP_CIS_droid";
- atlOffset=0.0012435913;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item22
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.33362,1.2525985,556.47314};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=83;
- type="SWOP_CIS_droid";
- atlOffset=0.001159668;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item23
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-261.35788,1.2525909,556.52319};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=84;
- type="SWOP_CIS_droid";
- atlOffset=0.0011520386;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item24
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-259.34052,1.2518051,556.55273};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=85;
- type="SWOP_CIS_droid";
- atlOffset=0.00036621094;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item25
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-257.73373,1.2514389,556.55859};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=86;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item26
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-256.10062,1.2514389,556.54639};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=87;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item27
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.42145,1.2514389,556.59351};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=88;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item28
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-253.37851,1.2514389,556.44531};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=89;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item29
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-252.06223,1.2514389,556.41895};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=90;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item30
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-251.22964,1.2514389,556.52979};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=91;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item31
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-249.88275,1.2514389,556.44336};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=92;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item32
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-247.51913,1.2514389,555.88647};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=93;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item33
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-272.20544,1.2532089,557.7146};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=94;
- type="SWOP_CIS_droid";
- atlOffset=0.0017700195;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item34
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-269.77496,1.2538497,557.81348};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=95;
- type="SWOP_CIS_droid";
- atlOffset=0.0024108887;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item35
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-267.7019,1.2540786,558.19946};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=96;
- type="SWOP_CIS_droid";
- atlOffset=0.0026397705;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item36
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-265.70258,1.2540634,558.26563};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=97;
- type="SWOP_CIS_droid";
- atlOffset=0.0026245117;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item37
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-264.06403,1.2533004,558.21777};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=98;
- type="SWOP_CIS_droid";
- atlOffset=0.0018615723;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item38
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-262.21729,1.2530105,558.20361};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=99;
- type="SWOP_CIS_droid";
- atlOffset=0.0015716553;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item39
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-261.24155,1.2529495,558.25366};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=100;
- type="SWOP_CIS_droid";
- atlOffset=0.0015106201;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item40
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-259.22418,1.2522399,558.2832};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=101;
- type="SWOP_CIS_droid";
- atlOffset=0.00080108643;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item41
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-257.6174,1.2519729,558.28906};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=102;
- type="SWOP_CIS_droid";
- atlOffset=0.00053405762;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item42
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-255.98428,1.2517974,558.27686};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=103;
- type="SWOP_CIS_droid";
- atlOffset=0.00035858154;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item43
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-254.30511,1.2515304,558.32397};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=104;
- type="SWOP_CIS_droid";
- atlOffset=9.1552734e-005;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item44
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-253.26218,1.2515762,558.17578};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=105;
- type="SWOP_CIS_droid";
- atlOffset=0.0001373291;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item45
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-251.94589,1.2514389,558.14941};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=106;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item46
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-251.11331,1.2514465,558.26025};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=107;
- type="SWOP_CIS_droid";
- atlOffset=7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- class Item47
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-249.76642,1.2514389,558.17383};
- };
- side="East";
- flags=5;
- class Attributes
- {
- description="Opfor Team Member";
- isPlayable=1;
- };
- id=108;
- type="SWOP_CIS_droid";
- class CustomAttributes
- {
- class Attribute0
- {
- property="ace_isMedic";
- expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"", _value, true];};";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute1
- {
- property="Enh_featureType";
- expression="_this setFeatureType parseNumber (_value)";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="0";
- };
- };
- };
- class Attribute2
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- class Attribute3
- {
- property="ace_isEngineer";
- expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "SCALAR"
- };
- };
- value=1;
- };
- };
- };
- class Attribute4
- {
- property="Enh_ambientAnimParams";
- expression=" if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate}; [_this,_value] spawn { sleep 0.1; params ['_unit','_value']; if (!(_value select 0 == '') && !isMultiplayer) then { [_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim; waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)}; _unit call BIS_fnc_ambientAnim__terminate; }; }";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "ARRAY"
- };
- };
- class value
- {
- items=2;
- class Item0
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="";
- };
- };
- class Item1
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="ASIS";
- };
- };
- };
- };
- };
- };
- nAttributes=5;
- };
- };
- };
- class Attributes
- {
- };
- id=60;
- atlOffset=-7.6293945e-006;
- class CustomAttributes
- {
- class Attribute0
- {
- property="acex_headless_blacklist";
- expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "BOOL"
- };
- };
- value=0;
- };
- };
- };
- nAttributes=1;
- };
- };
- class Item8
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-273.27756,1.9466912,561.00708};
- angles[]={-0,0.67314351,0};
- };
- side="Empty";
- flags=4;
- class Attributes
- {
- init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
- };
- id=109;
- type="repammobox2";
- atlOffset=0.00050354004;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ammoBox";
- expression="[_this,_value] call bis_fnc_initAmmoBox;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
- };
- };
- };
- nAttributes=1;
- };
- };
- class Item9
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-263.75589,1.9475151,560.3457};
- angles[]={-0,0.67314351,0};
- };
- side="Empty";
- flags=4;
- class Attributes
- {
- init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
- };
- id=110;
- type="repammobox2";
- atlOffset=0.0013275146;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ammoBox";
- expression="[_this,_value] call bis_fnc_initAmmoBox;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
- };
- };
- };
- nAttributes=1;
- };
- };
- class Item10
- {
- dataType="Object";
- class PositionInfo
- {
- position[]={-251.69232,1.9461571,560.67969};
- angles[]={-0,0.67314351,0};
- };
- side="Empty";
- flags=4;
- class Attributes
- {
- init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
- };
- id=111;
- type="repammobox2";
- atlOffset=-3.0517578e-005;
- class CustomAttributes
- {
- class Attribute0
- {
- property="ammoBox";
- expression="[_this,_value] call bis_fnc_initAmmoBox;";
- class Value
- {
- class data
- {
- class type
- {
- type[]=
- {
- "STRING"
- };
- };
- value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
- };
- };
- };
- nAttributes=1;
- };
- };
- class Item11
- {
- dataType="Marker";
- position[]={-206.735,1.25,563.12598};
- name="respawn_west";
- text="SPAWN";
- type="Select";
- id=112;
- };
- };
- class Connections
- {
- class LinkIDProvider
- {
- nextID=6;
- };
- class Links
- {
- items=6;
- class Item0
- {
- linkID=0;
- item0=9;
- item1=4;
- class CustomData
- {
- type="Sync";
- };
- };
- class Item1
- {
- linkID=1;
- item0=10;
- item1=6;
- class CustomData
- {
- type="Sync";
- };
- };
- class Item2
- {
- linkID=2;
- item0=0;
- item1=5;
- class CustomData
- {
- type="Sync";
- };
- };
- class Item3
- {
- linkID=3;
- item0=1;
- item1=7;
- class CustomData
- {
- type="Sync";
- };
- };
- class Item4
- {
- linkID=4;
- item0=2;
- item1=8;
- class CustomData
- {
- type="Sync";
- };
- };
- class Item5
- {
- linkID=5;
- item0=30;
- item1=27;
- class CustomData
- {
- type="TriggerOwner";
- };
- };
- };
- };
- };
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