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- /*%FSM<COMPILE "D:\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, TAW_VD State Tracker">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,4346,-39.234997,-157.457230,50.765003,-107.457222,0.000000,"init"};
- item1[] = {"true",8,218,-39.286701,-67.901810,50.713299,-17.901814,0.000000,"true"};
- item2[] = {"I_am_a_loop__",2,250,-37.913574,2.551729,52.086441,52.551727,0.000000,"I am a loop.."};
- item3[] = {"Dead_Player",4,218,-137.117889,56.721581,-47.117889,106.721581,0.000000,"Dead Player"};
- item4[] = {"I_am_dead_Set_my",2,250,-215.837250,109.620483,-125.837227,159.620499,0.000000,"I am dead" \n "Set my corpse"};
- item5[] = {"Alive_player",4,218,-215.185760,16.088562,-125.185867,66.088623,0.000000,"Alive player"};
- item6[] = {"Re_add_my_action",2,250,-215.481354,-68.055023,-125.481308,-18.054995,0.000000,"Re-add my" \n "action please"};
- item7[] = {"State_changed",4,218,107.007217,1.512135,197.007202,51.512016,0.000000,"State changed"};
- item8[] = {"Update_me",2,250,107.804337,-67.884735,197.804352,-17.884773,0.000000,"Update me"};
- link0[] = {0,1};
- link1[] = {1,2};
- link2[] = {2,3};
- link3[] = {2,7};
- link4[] = {3,4};
- link5[] = {4,5};
- link6[] = {5,6};
- link7[] = {6,1};
- link8[] = {7,8};
- link9[] = {8,1};
- globals[] = {0.000000,0,0,0,0,640,480,1,12,6316128,1,-604.631348,604.623535,286.974182,-497.663422,1404,911,1};
- window[] = {2,-1,-1,-32000,-32000,785,25,1465,25,3,1422};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "TAW_VD State Tracker";
- class States
- {
- /*%FSM<STATE "init">*/
- class init
- {
- name = "init";
- init = /*%FSM<STATEINIT""">*/"private [""_playerState"",""_corpse"",""_actionID"",""_droneState""];" \n
- "" \n
- "_playerState = vehicle player;" \n
- "_droneState = UAVControl (getConnectedUAV player) select 1;" \n
- "tawvd_addon_disable = true;" \n
- "" \n
- "if(isNil {profileNamespace getVariable ""tawvd_foot""}) then {" \n
- " profileNamespace setVariable [""tawvd_foot"",viewDistance];" \n
- " profileNamespace setVariable [""tawvd_car"",viewDistance];" \n
- " profileNamespace setVariable [""tawvd_air"",viewDistance];" \n
- " profileNamespace setVariable [""tawvd_drone"",viewDistance];" \n
- " profileNamespace setVariable [""tawvd_object"",viewDistance];" \n
- " saveProfileNamespace;" \n
- "};" \n
- "" \n
- "tawvd_foot = profileNamespace getVariable [""tawvd_foot"",viewDistance];" \n
- "tawvd_car = profileNamespace getVariable [""tawvd_car"",viewDistance];" \n
- "tawvd_air = profileNamespace getVariable [""tawvd_air"",viewDistance];" \n
- "tawvd_drone = profileNamespace getVariable [""tawvd_drone"",viewDistance];" \n
- "tawvd_object = profileNamespace getVariable [""tawvd_object"",viewDistance];" \n
- "" \n
- "tawvd_syncObject = true;" \n
- "_actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="I_am_a_loop__";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "I_am_a_loop__">*/
- class I_am_a_loop__
- {
- name = "I_am_a_loop__";
- init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "State_changed">*/
- class State_changed
- {
- priority = 0.000000;
- to="Update_me";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(vehicle player != _playerState OR (UAVControl getConnectedUAV player select 1) != _droneState)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "Dead_Player">*/
- class Dead_Player
- {
- priority = 0.000000;
- to="I_am_dead_Set_my";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!alive player"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "I_am_dead_Set_my">*/
- class I_am_dead_Set_my
- {
- name = "I_am_dead_Set_my";
- init = /*%FSM<STATEINIT""">*/"_corpse = player;" \n
- "_corpse removeAction _actionID;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "Alive_player">*/
- class Alive_player
- {
- priority = 0.000000;
- to="Re_add_my_action";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"alive player"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Re_add_my_action">*/
- class Re_add_my_action
- {
- name = "Re_add_my_action";
- init = /*%FSM<STATEINIT""">*/"_actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="I_am_a_loop__";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "Update_me">*/
- class Update_me
- {
- name = "Update_me";
- init = /*%FSM<STATEINIT""">*/"[] call TAWVD_fnc_updateViewDistance;" \n
- "_playerState = vehicle player;" \n
- "_droneState = UAVControl (getConnectedUAV player) select 1;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="I_am_a_loop__";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- };
- initState="init";
- finalStates[] =
- {
- };
- };
- /*%FSM</COMPILE>*/
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