/*%FSM*/ /*%FSM*/ /* item0[] = {"init",0,4346,-39.234997,-157.457230,50.765003,-107.457222,0.000000,"init"}; item1[] = {"true",8,218,-39.286701,-67.901810,50.713299,-17.901814,0.000000,"true"}; item2[] = {"I_am_a_loop__",2,250,-37.913574,2.551729,52.086441,52.551727,0.000000,"I am a loop.."}; item3[] = {"Dead_Player",4,218,-137.117889,56.721581,-47.117889,106.721581,0.000000,"Dead Player"}; item4[] = {"I_am_dead_Set_my",2,250,-215.837250,109.620483,-125.837227,159.620499,0.000000,"I am dead" \n "Set my corpse"}; item5[] = {"Alive_player",4,218,-215.185760,16.088562,-125.185867,66.088623,0.000000,"Alive player"}; item6[] = {"Re_add_my_action",2,250,-215.481354,-68.055023,-125.481308,-18.054995,0.000000,"Re-add my" \n "action please"}; item7[] = {"State_changed",4,218,107.007217,1.512135,197.007202,51.512016,0.000000,"State changed"}; item8[] = {"Update_me",2,250,107.804337,-67.884735,197.804352,-17.884773,0.000000,"Update me"}; link0[] = {0,1}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,7}; link4[] = {3,4}; link5[] = {4,5}; link6[] = {5,6}; link7[] = {6,1}; link8[] = {7,8}; link9[] = {8,1}; globals[] = {0.000000,0,0,0,0,640,480,1,12,6316128,1,-604.631348,604.623535,286.974182,-497.663422,1404,911,1}; window[] = {2,-1,-1,-32000,-32000,785,25,1465,25,3,1422}; *//*%FSM*/ class FSM { fsmName = "TAW_VD State Tracker"; class States { /*%FSM*/ class init { name = "init"; init = /*%FSM*/"private [""_playerState"",""_corpse"",""_actionID"",""_droneState""];" \n "" \n "_playerState = vehicle player;" \n "_droneState = UAVControl (getConnectedUAV player) select 1;" \n "tawvd_addon_disable = true;" \n "" \n "if(isNil {profileNamespace getVariable ""tawvd_foot""}) then {" \n " profileNamespace setVariable [""tawvd_foot"",viewDistance];" \n " profileNamespace setVariable [""tawvd_car"",viewDistance];" \n " profileNamespace setVariable [""tawvd_air"",viewDistance];" \n " profileNamespace setVariable [""tawvd_drone"",viewDistance];" \n " profileNamespace setVariable [""tawvd_object"",viewDistance];" \n " saveProfileNamespace;" \n "};" \n "" \n "tawvd_foot = profileNamespace getVariable [""tawvd_foot"",viewDistance];" \n "tawvd_car = profileNamespace getVariable [""tawvd_car"",viewDistance];" \n "tawvd_air = profileNamespace getVariable [""tawvd_air"",viewDistance];" \n "tawvd_drone = profileNamespace getVariable [""tawvd_drone"",viewDistance];" \n "tawvd_object = profileNamespace getVariable [""tawvd_object"",viewDistance];" \n "" \n "tawvd_syncObject = true;" \n "_actionID = player addAction[""Settings"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="I_am_a_loop__"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class I_am_a_loop__ { name = "I_am_a_loop__"; init = /*%FSM*/""/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class State_changed { priority = 0.000000; to="Update_me"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"(vehicle player != _playerState OR (UAVControl getConnectedUAV player select 1) != _droneState)"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ /*%FSM*/ class Dead_Player { priority = 0.000000; to="I_am_dead_Set_my"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"!alive player"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class I_am_dead_Set_my { name = "I_am_dead_Set_my"; init = /*%FSM*/"_corpse = player;" \n "_corpse removeAction _actionID;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class Alive_player { priority = 0.000000; to="Re_add_my_action"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"alive player"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Re_add_my_action { name = "Re_add_my_action"; init = /*%FSM*/"_actionID = player addAction[""Settings"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="I_am_a_loop__"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ /*%FSM*/ class Update_me { name = "Update_me"; init = /*%FSM*/"[] call TAWVD_fnc_updateViewDistance;" \n "_playerState = vehicle player;" \n "_droneState = UAVControl (getConnectedUAV player) select 1;"/*%FSM*/; precondition = /*%FSM*/""/*%FSM*/; class Links { /*%FSM*/ class true { priority = 0.000000; to="I_am_a_loop__"; precondition = /*%FSM*/""/*%FSM*/; condition=/*%FSM*/"true"/*%FSM*/; action=/*%FSM*/""/*%FSM*/; }; /*%FSM*/ }; }; /*%FSM*/ }; initState="init"; finalStates[] = { }; }; /*%FSM*/