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- //last update 20/4/2018 4:40 pm est by Rexi
- //global variables that are used----------------------- decommissioned due to public variables being too hard--------------------
- //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
-
- //Allow zeus to change global variables-also Hermes Panel
- [] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanel.sqf";
- //Hades Panel - Currently decommissioned
- //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf";
- //laat weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
- //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
-
- //y-wing weapons,adds weapons and wingtip smoke
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
-
- //b2 reconfig,forces b2's to walk
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
- //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
- //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
-
- //AT-TE Base scripts,the armor and repair
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
-
- //AT-TE Type Selector that spawns in the at-te class type
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
- //AAT weapons
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
-
- //Vulture droid weapons
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
-
- //Add's flares to simulate plasma Mortars NATO and CSAT
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf";
- //Sabre adds weapons and smokes and damage reports
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf";
- //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf";
- //Eulers Spec Ops droids
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\spec_ops\spec_ops.sqf";
-
- //adds deploy option to mtt
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\MTT\mttdeploy.sqf";
-
- //adds Make B1 ats have better launchers
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_at.sqf";
- //adds Make B1 Heavy have better weapons
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1heavy.sqf";
- //adds Make Magma Droids Stronger
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\Magma\Magma.sqf";
-
- //adds advanced sling loading
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\fn_advancedSlingLoadingInit.sqf";
-
- //Star Wars Civilian Spawner
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\Civilian\RandomSWCIV.sqf";
-
- //Resupply Boxes
- [] execVM "scripts\zeus3denScripts\playerBased\Items\Resupply_boxes.sqf";
-
- //Warden ammo and fuel system
- [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
- //Tri Droid
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\TRIDROID\tri_droid.sqf";
-
- //V-Wing
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VWing\vwingarrow.sqf";
-
- //Hailfire Droid
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\Hailfire\HailfireBallista.sqf";
-
- //Hailfire Droid
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1sniper.sqf";
-
- //Droideka spawny script
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\Droideka\Droideka.sqf";
-
- //Dwarf Spider Droid spawny script
- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\DSD\DSD.sqf";
-
- //HMP Gunship
- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\HMP\hmp.sqf";
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