//last update 20/4/2018 4:40 pm est by Rexi //global variables that are used----------------------- decommissioned due to public variables being too hard-------------------- //[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf"; //Allow zeus to change global variables-also Hermes Panel [] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanel.sqf"; //Hades Panel - Currently decommissioned //[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf"; //laat weapons,adds weapons and wingtip smoke [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf"; //arc-170 weapon,adds weapons,wingtip smoke and ejection prevention [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf"; //y-wing weapons,adds weapons and wingtip smoke [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf"; //b2 reconfig,forces b2's to walk [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf"; //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf"; //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf"; //AT-TE Base scripts,the armor and repair [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf"; //AT-TE Type Selector that spawns in the at-te class type [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf"; //AAT weapons [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf"; //Vulture droid weapons [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf"; //Add's flares to simulate plasma Mortars NATO and CSAT [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf"; //Sabre adds weapons and smokes and damage reports [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf"; //barc allows barcs to be loaded into vehicles with a cargo space 4 or greater [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf"; //Eulers Spec Ops droids [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\spec_ops\spec_ops.sqf"; //adds deploy option to mtt [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\MTT\mttdeploy.sqf"; //adds Make B1 ats have better launchers [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1at_at.sqf"; //adds Make B1 Heavy have better weapons [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1heavy.sqf"; //adds Make Magma Droids Stronger [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\Magma\Magma.sqf"; //adds advanced sling loading [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\fn_advancedSlingLoadingInit.sqf"; //Star Wars Civilian Spawner [] execVM "scripts\zeus3denScripts\aiBased\factionBased\Civilian\RandomSWCIV.sqf"; //Resupply Boxes [] execVM "scripts\zeus3denScripts\playerBased\Items\Resupply_boxes.sqf"; //Warden ammo and fuel system [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf"; //Tri Droid [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\TRIDROID\tri_droid.sqf"; //V-Wing [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VWing\vwingarrow.sqf"; //Hailfire Droid [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\Hailfire\HailfireBallista.sqf"; //Hailfire Droid [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b1\b1sniper.sqf"; //Droideka spawny script [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\Droideka\Droideka.sqf"; //Dwarf Spider Droid spawny script [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\DSD\DSD.sqf"; //HMP Gunship [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\HMP\hmp.sqf";