aat_retext_b.sqf 338 B

123456789
  1. //Script to retexture AATs blue only works on spawned AATs
  2. {
  3. if ((typeOf _x) in ["O_SWOP_AAT_1"]) then {
  4. _x setobjecttextureglobal [1,"awing\t_awing_03_cw.paa"];
  5. _x setobjecttextureglobal [0,"awing\t_awing_03_cw.paa"];
  6. };
  7. } forEach vehicles;
  8. hintSilent "Existing AAT's have had Colours changed to Blue";