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- //Script to retexture AATs blue only works on spawned AATs
- {
- if ((typeOf _x) in ["O_SWOP_AAT_1"]) then {
- _x setobjecttextureglobal [1,"awing\t_awing_03_cw.paa"];
- _x setobjecttextureglobal [0,"awing\t_awing_03_cw.paa"];
-
- };
- } forEach vehicles;
- hintSilent "Existing AAT's have had Colours changed to Blue";
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