//Script to retexture AATs blue only works on spawned AATs { if ((typeOf _x) in ["O_SWOP_AAT_1"]) then { _x setobjecttextureglobal [1,"awing\t_awing_03_cw.paa"]; _x setobjecttextureglobal [0,"awing\t_awing_03_cw.paa"]; }; } forEach vehicles; hintSilent "Existing AAT's have had Colours changed to Blue";