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@@ -138,7 +138,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
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["_vic","_namMinSpeed","_namDeAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
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//Repair
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- //Repair script ---X
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+ //Repair script ---X & Auto applied to AT-TE's and Sabre Tanks
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[] execVM "Scripts\scripts\zeus3denScripts\vehicleBased\actionMenu\Repair\repair.sqf";
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//Add the below to a vehicle to add repair option this should be used for things like turrets that can't be repaired via standard arma/ace. Consumes Toolkits for each repair. (Repairs to a max of 65%) ---F
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_this addAction ["<t color='#00FF00'>Hull Damage Report</t>",{ hint parseText format["<t color='#0099FF'> Hull Integrity is :%1%2</t>",((1-(damage (_this select 0)))*100),"%"];},[1],0,false,true,""," commander _target == _this "];
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@@ -157,7 +157,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
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[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
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//Airborne Based
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- //HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it
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+ //HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it (Currently in Test and not on Live Servers)
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//Ran in initPlayerLocal.sqf which is ran client side whenever someone joins. Only adds the script to them once and when they open inventory and if they have the right jetpack ---H
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[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf";
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//Called by assinger adds the short jump ---X ^
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