Indominusrexi преди 7 години
родител
ревизия
fd0691311e
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
  1. 2 2
      Scripts/scripts/zeus3denScripts/readme.txt

+ 2 - 2
Scripts/scripts/zeus3denScripts/readme.txt

@@ -138,7 +138,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
 			["_vic","_namMinSpeed","_namDeAccel"] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\boostStop.sqf";
 					
 		//Repair 
-			//Repair script ---X
+			//Repair script ---X & Auto applied to AT-TE's and Sabre Tanks
 			[] execVM "Scripts\scripts\zeus3denScripts\vehicleBased\actionMenu\Repair\repair.sqf";	
 			//Add the below to a vehicle to add repair option this should be used for things like turrets that can't be repaired via standard arma/ace. Consumes Toolkits for each repair. (Repairs to a max of 65%) ---F
 			_this addAction ["<t color='#00FF00'>Hull Damage Report</t>",{	hint parseText format["<t color='#0099FF'> Hull Integrity is :%1%2</t>",((1-(damage (_this  select 0)))*100),"%"];},[1],0,false,true,""," commander  _target == _this "];
@@ -157,7 +157,7 @@ Here is the file path of various scripts,if its not listed here then its probabl
 			[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
 
 		//Airborne Based
-		//HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it
+		//HJS Protcal(AKA Custom JumpPack Script) (HJS means Horseborne Jump Script) parameter namUnit is the unit that is gona get it (Currently in Test and not on Live Servers)
 			//Ran in initPlayerLocal.sqf which is ran client side whenever someone joins. Only adds the script to them once and when they open inventory and if they have the right jetpack ---H
 				[namUnit] execVM "scripts\zeus3denScripts\playerBased\airborne\HJS Protocal\jumpAssinger.sqf";
 			//Called by assinger adds the short jump  ---X ^