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@@ -1,4 +1,4 @@
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-last update 3/12/2018 2:12 pm est by namenai
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+last update 3/15/2018 3:24 pm est by namenai
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Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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@@ -22,31 +22,39 @@ Here is the file path of various scripts,if its not listed here then its probabl
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//Vehicle scripts
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- //weapon
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- //laat weapon,no need to worry as it will auto apply ---H
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
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+ //vehicleVariants
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+ //airBased
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+ //laat weapon,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
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+
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+ //arc-170 weapon,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
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+
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+ //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
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+
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+ //y-wing weapons,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
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- //arc-170 weapon,no need to worry as it will auto apply ---H
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
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-
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- //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
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-
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- //y-wing weapons,no need to worry as it will auto apply ---H
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
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-
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- //supporting vehicle scripts
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- //arc-170 wing tip smoke,tied to arc weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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-
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- //laat wing tip smoke ,tied to laat weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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-
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- //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
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-
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+ //supporting vehicle scripts,under vehicleBased/actionMenu based
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+ //arc-170 wing tip smoke,tied to arc weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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+
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+ //laat wing tip smoke ,tied to laat weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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+
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+ //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
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+ //seaBased
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+ //speedBoats
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+ //Blufor
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+ //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
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+ //Opfor
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+ //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
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//Vehicle Action Menu Based
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//kappa-cruisie boost ---F
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[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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