readme.txt 4.5 KB

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  1. last update 3/15/2018 3:24 pm est by namenai
  2. Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
  3. /////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////
  4. /////////////// KEY ////////////////////
  5. /*
  6. ---H means head,usually a script that is automatically ran via EH or CBA XEH.
  7. ---X means tied to a ---H, no need to really apply it.
  8. ---F free script,meaning you can either use in 3den or zeus if you need it.
  9. */
  10. /////////////// END KEY ////////////////////
  11. //To run namenaiInit do/add the following to the main init.sqf
  12. [] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
  13. //Vehicle scripts
  14. //vehicleVariants
  15. //airBased
  16. //laat weapon,no need to worry as it will auto apply ---H
  17. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  18. //arc-170 weapon,no need to worry as it will auto apply ---H
  19. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  20. //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
  21. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
  22. //y-wing weapons,no need to worry as it will auto apply ---H
  23. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  24. //supporting vehicle scripts,under vehicleBased/actionMenu based
  25. //arc-170 wing tip smoke,tied to arc weapon ---X
  26. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
  27. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
  28. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
  29. //laat wing tip smoke ,tied to laat weapon ---X
  30. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
  31. //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
  32. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
  33. //seaBased
  34. //speedBoats
  35. //Blufor
  36. //Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
  37. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
  38. //Opfor
  39. //Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
  40. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
  41. //Vehicle Action Menu Based
  42. //kappa-cruisie boost ---F
  43. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  44. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  45. //3den use,note dont use both,working on fixing so that both can be used
  46. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  47. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  48. //zeus use,note dont use both,working on fixing so that both can be used
  49. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  50. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  51. //Played Based
  52. //Aviation Based
  53. //pilot kill detector ---F
  54. [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
  55. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
  56. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
  57. //warden resupply ammo ---F
  58. [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
  59. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
  60. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
  61. //AI Based
  62. //FactionBased
  63. //OPFOR Based
  64. //CIS
  65. //b2 reconfig,forces b2's to walk--H
  66. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  67. //BLUFOR Based
  68. //INDEPENDENT Based
  69. //CIVILLIAN Based